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The Dragon Engine is the primary engine used by Ryu Ga Gotoku Studios in the development of Yakuza 6, Yakuza Kiwami 2, Judgment, Yakuza: Like a Dragon, Lost Judgment, Like a Dragon Gaiden: The Man Who Erased His Name, Like A Dragon: Infinite Wealth, and Like a Dragon: Pirate Yakuza in Hawaii.

Changes[]

Notable changes from the previous engine include:[1]

  • Reworked experience points
  • Removal of loading screens when entering buildings
  • Changes to the inventory system
  • New fighting style (turn-based combat for Yakuza: Like a Dragon)
  • Ability to save anywhere
  • Enemies on the minimap
  • Ragdolling
  • Environmental destruction

Development[]

The Dragon Engine was originally developed to rework and improve the combat system of the Yakuza games starting with Yakuza 6.[2]

Reception[]

The Dragon Engine in its initial state (used in Yakuza 6) was criticized for its weak fighting mechanics and a sluggish fighting speed.[3] However, there was also praise for its improved graphics, animations, and seamless transitions.[4] The revamped engine in use in Yakuza Kiwami 2 was noted by some as a marked improvement.[2]

References[]

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