Jobs (ジョブ, Jobu) is a game mechanic featured in Yakuza: Like a Dragon and Like a Dragon: Infinite Wealth. Jobs allow a party member to change their stats, skills, and/or style of play.
Overview[]
Jobs are vastly different from one another and serve various purposes in combat. Leveling up unlocks skills exclusive to each job and gives stats. At certain Job rank-ups, the character will receive a permanent stat bonus, which will carry over to other jobs. Job skills are exclusive to each job, with the exception of Character Skills, which carry over to other jobs. Each job has two character skills. Like a Dragon: Infinite Wealth alters this by allowing you to put any unlocked job skill into a skill inheritance slot, 5 slots for normal skills and 1 slot for a Kiwami skill, and each slot is unlocked by increasing your party member's bonds, with the exception of Ichiban who has all slots already unlocked.
While armor can be used regardless of job, each job has a class of weapons assigned to it (with the exception of Freelancer, Dragon of Dojima, and Sujimancer which do not use weapons), and some job-exclusive accessories.
Starting from Chapter 5 in Yakuza: Like a Dragon and Infinite Wealth, Ichiban Kasuga and his party can change jobs.
Character Skills are indicated by an asterisk (*)
Character-specific jobs[]
Freelancer[]
Freelancer (フリーター) is Ichiban Kasuga's starting job, whose name changes based on story progression. It is named "Yakuza" in Chapter 1, "Arakawa Loyalist" in Chapter 2, and "Deadbeat" in Chapter 3. It mainly focuses on dealing blunt type damage, with most of its skills being able to cause stun. Although Ichiban cannot equip weapons with this job, he can use the terrain to his favor, such as picking up weapons from the ground like bikes and bottles.
Its stat bonuses are focused on attack and agility.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Yellow | n/a | *Exploration Ability: Treasure Hunt | Search for hidden treasures scattered throughout the city. Try pressing [SQUARE] any time you find something shiny on the ground. | |
Green | 2 | Tenacious Fist | Kasuga puts all his energy into a single punch that may leave the enemy stunned. (Blunt) | 8 MP |
Green | 4 | Rock Swing | Damage an enemy by putting them in a headlock and throwing them. (Blunt) | 10 MP |
Green | 5 | Headbutt Barrage | Damage an enemy with an onslaught of headbutts. (Blunt) | 13 MP |
Yellow | 6 | Agility +5 | Permanently boosts Agility by 5. | |
Red | 8 | *Hyper Swagger | Kasuga hypes himself up and attunes to the flow of battle, boosting his Evasion and Attack for 2 turns. (Support) | 10 MP |
Yellow | 10 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 12 | Dropkick | Damage an enemy with a flying kick. High chance to land a critical hit. (Blunt) | 21 MP |
Yellow | 14 | Agility +5 | Permanently boosts Agility by 5. | |
Green | 16 | Ruffian's Kick | Damage an enemy with a swift, brutal kick. (Blunt) | 28 MP |
Yellow | 18 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 20 | Atomic Drop | Damage an enemy by hitting them hard in their vital spot. High chance to land a critical hit. (Blunt) | 43 MP |
Yellow | 22 | Agility +5 | Permanently boosts Agility by 5. | |
Red | 24 | *Release German Suplex | Damage an enemy with a wrestling technique known as a release German suplex. May instantly knock out the enemy. (Blunt) | 50 MP |
Yellow | 26 | Attack +10 | Permanently boosts Attack by 10. | |
Green | 28 | Essence of Roadside Weapon | A powerful skill that damages an enemy with an improvised weapon lying about the city. Changes depending on the surrounding area. (Blunt) | 65 MP |
Yellow | 30 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 35 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 40 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 45 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 50 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 55 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 60 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 65 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 70 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 75 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 80 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 85 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 90 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 95 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 99 | Agility +5 | Permanently boosts Agility by 5. |
Hero[]
Hero (勇者) is Ichiban Kasuga's second exclusive job, unlocked in Chapter 4 through a story event. It's a versatile and well rounded job, being able to deal single target and area damage, heal allies, cure status afflictions and buff allies.
Its stat bonuses are focused on HP and defense, and its signature weapons are bats, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Bat Buster | Damage an enemy with a powerful swing of your bat. (Blunt) | 6 MP |
Green | 1 | Mega Swing | Damage an enemy as well as those in the surrounding vicinity with a large bat swing. The lower Kasuga's remaining HP is, the greater the damage becomes. (Blunt) | 26 MP |
Yellow | 2 | HP +10 | Permanently boosts HP by 10. | |
Green | 4 | Fearless Command | Boost all allies' Attack by exuding a heroic battle aura. This skill becomes more effective as Kasuga's Passion increases. (Support) | 28 MP |
Green | 6 | Bat Breaker | Heavily damage an enemy with a powerful swing of your bat. (Blunt) | 21 MP |
Green | 8 | Hero's Vigor | Make a valiant effort to revive a fallen ally. (Recovery) | 20 MP |
Yellow | 9 | Defense +5 | Permanently boosts Defense by 5. | |
Green | 10 | Hero's Compassion | Emanate a warm, compassionate aura, restoring HP to all allies. This skill becomes more effective as Kasuga's Kindness increases. (Recovery) | 40 MP |
Green | 12 | Giga Swing | Heavily damage an enemy as well as those in the surrounding vicinity with a large bat swing. The lower Kasuga's remaining HP is, the greater the damage becomes. (Blunt) | 45 MP |
Yellow | 14 | HP +10 | Permanently boosts HP by 10. | |
Red | 16 | *Peerless Resolve | Kasuga's tenacity recovers HP and allows him to survive a hit that would otherwise knock him out. (Support) | 13 MP |
Red | 18 | *Indomitable Courage | Removes all allies' status ailments by demonstrating heroic perseverance. The success rate improves as Kasuga's Charisma increases. (Recovery) | 45 MP |
Yellow | 20 | Defense +5 | Permanently boosts Defense by 5. | |
Green | 22 | Essence of Bonecrushing Bat | A powerful skill that deals extreme damage to an enemy using a bat's bludgeoning force. (Blunt) | 50 MP |
Green | 24 | Hero's Embrace | Emanate an aura of genuine love, restoring all allies' HP. (Recovery) | 60 MP |
Yellow | 26 | HP +20 | Permanently boosts HP by 20. | |
Green | 28 | Essence of Full Swing | Damage an enemy as well as those in the surrounding vicinity with a large bat swing. The lower Kasuga's remaining HP is, the greater the damage becomes. | 65 MP |
Yellow | 30 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 35 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 40 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 45 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 50 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 55 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 60 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 65 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 70 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 75 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 80 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 85 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 90 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 95 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 99 | Defense +5 | Permanently boosts Defense by 5. |
Homeless Guy[]
Homeless Guy (ホームレス) is Yu Nanba's exclusive job, with which he can cast magical fire attacks. Besides magic, Nanba can also debuff enemies and heal allies and himself, although these heals are single target only.
Its stat bonuses are focused on magic and mental points, and its signature weapons are canes, which deal blunt damage and restore MP based on a percentage of the max MP.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | n/a | Essence of Pyro Prison | A powerful skill that unleashes a condensed stream of superheated stank. Deals heavy fire damage to all enemies and may leave them burned. (Fire) | 90 MP |
Green | 1 | Pigeon Raid | Damage an enemy by throwing beans at them and letting a flock of pigeons do the rest. (Non-elemental Magic) | 13 MP |
Green | 1 | Gnarly Breath | Nanba blows his trademark smelly breath all over an enemy's face, lowering their Defense. (Support) | 12 MP |
Green | 1 | Pitiful Look | Appeal to an enemy's sympathy for the downtrodden. If successful, they'll hand over an item. (Support) | 1 MP |
Yellow | 2 | MP +10 | Permanently boosts MP by 10. | |
Green | 4 | Pyro Belch | Unleash a condensed stream of superheated stank that deals fire damage to one enemy and those around them. May leave the enemy burned. (Fire) | 22 MP |
Green | 6 | Push and Shove | Damage an enemy by shoving them with a cane, which may leave them stunned. (Blunt) | 21 MP |
Yellow | 8 | Magic +5 | Permanently boosts Magic by 5. | |
Red | 10 | *Pyro Breath | Unleash a condensed stream of superheated stank that deals heavy fire damage to one enemy and those around them. May leave the enemy burned. (Fire) | 52 MP |
Green | 12 | Nauseating Breath | Nanba blows his trademark smelly breath all over an enemy's face, lowering their Attack. (Support) | 15 MP |
Yellow | 14 | MP +10 | Permanently boosts MP by 10. | |
Green | 16 | Pigeon Storm | Heavily damage an enemy by throwing beans at them and letting a flock of pigeons do the rest. (Non-elemental Magic) | 55 MP |
Green | 18 | *Stunning Cane | Heavily damage an enemy with a cane, which may leave them stunned. (Blunt) | 43 MP |
Yellow | 20 | Magic +5 | Permanently boosts Magic by 5. | |
Red | 22 | Malodorous Stench | Nanba unleashes an otherworldly stench that lowers the Attack and Defense of all enemies. (Support) | 30 MP |
Yellow | 26 | MP +20 | Permanently boosts MP by 20. | |
Green | 28 | Essence of Pigeon Migration | A powerful skill that calls upon a terrifying agglomeration of pigeons to deal extreme damage to all enemies. (Non-elemental Magic) | 77 MP |
Yellow | 30 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 35 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 40 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 45 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 50 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 55 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 60 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 65 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 70 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 75 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 80 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 85 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 90 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 95 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 99 | Magic +10 | Permanently boosts Magic by 10. |
Detective[]
Detective (刑事) is Koichi Adachi's exclusive job. It excels at protecting allies with its defensive stats and with skills that enrage enemies. Detective has also access to skills that increase their effect the higher Adachi's HP is, as well as a some crowd control skills.
Its stat bonuses are focused on HP and defense. Its signature weapons are police batons, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Beatdown | Damage an enemy with furious strikes and kicks. Chance of enraging the enemy. (Blunt) | 6 MP |
Red | 1 | *Slick Tongue | Adachi uses his commanding tone as a former detective to provoke all enemies, which may leave them enraged. (Status Ailment) | 10 MP |
Yellow | 2 | HP +10 | Permanently boosts HP by 10. | |
Green | 3 | On Guard | Until Adachi's next turn, any close-range attacks from enemies will be met with a harsh counterattack. (Blunt) | 8 MP |
Green | 4 | Heavy Beatdown | Damage an enemy with a series of blows. (Blunt) | 13 MP |
Green | 6 | Detective's Determination | Adachi strikes fear into the enemy by letting them know he's serious. This skill has a higher chance to succeed as Adachi's level increases. (Status Ailment) | 15 MP |
Yellow | 8 | HP +10 | Permanently boosts HP by 10. | |
Green | 10 | True Grit | Adachi's fortitude recovers HP and allows him to survive a hit that would otherwise knock him out. (Support) | 24 MP |
Green | 12 | Helmsplitter | Damage an enemy by striking them squarely on the head, which may leave them stunned. This skill is more likely to stun when Adachi has high remaining HP. (Blunt) | 21 MP |
Yellow | 14 | Defense +5 | Permanently boosts Defense by 5. | |
Green | 16 | Detective's Eye | Adachi greatly boosts his Accuracy by carefully observing the enemy. (Support) | 13 MP |
Green | 18 | Arrest | Adachi does what it takes to restrain an enemy by whatever means necessary. If successful, this skill will knock the enemy out. (Support) | 25 MP |
Yellow | 20 | HP +10 | Permanently boosts HP by 10. | |
Red | 22 | *Grand Helmsplitter | Heavily damage an enemy by striking them squarely on the head, which may leave them stunned. This skill is more likely to stun when Adachi has high remaining HP. (Blunt) | 43 MP |
Green | 24 | Essence of Bulldozing Throw | A powerful skill where Adachi throws ane enmy over his back after dealing a vital blow. The higher Adachi's remaining HP is, the greater the damage becomes. (Blunt) | 45 MP |
Yellow | 26 | Defense +10 | Permanently boosts Defense by 10. | |
Green | 28 | Essence of Body Stacking | A powerful skill that damages two enemies through a combination of strength and pure aggressive art. (Blunt) | 58 MP |
Yellow | 30 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 35 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 40 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 45 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 50 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 55 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 60 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 65 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 70 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 75 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 80 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 85 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 90 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 95 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 99 | Defense +5 | Permanently boosts Defense by 5. |
Barmaid[]
Barmaid (チーママ) is Saeko Mukoda's exclusive job. It functions as both a physical attacker and a debuffer. Saeko also has access to several self buffs, as well as skills that can cause status ailments.
Its stat bonuses are focused on magic and MP. Its signature weapons are purses, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Clobberbag | Damages an enemy with a handbag, which may leave them stunned. (Blunt) | 6 MP |
Green | 1 | Boxercise Blow | Damages an enemy with a punching technique learned from boxercise classes. (Blunt) | 13 MP |
Green | 1 | Sharp Perfume | Saeko raises her Attack by applying a rather aggressive perfume. (Support) | 13 MP |
Yellow | 2 | Magic +5 | Permanently boosts Magic by 5. | |
Red | 4 | *Beautician's Finesse | Saeko fixes her makeup, raising her Defense and renewing her image. (Support) | 13 MP |
Green | 6 | Powderpuff Press | Damages an enemy by driving a powderpuff into them, which may lower their Accuracy. (Support) | 21 MP |
Yellow | 8 | MP +10 | Permanently boosts MP by 10. | |
Green | 10 | Clobberwheel | Damage a single enemy as well as any enemies around them by spinning around a handbag. (Blunt) | 36 MP |
Green | 12 | Tweezer Toss | Damages an enemy by tweezing and throwing them silly. May leave the enemy afraid. (Blunt) | 28 MP |
Yellow | 14 | Magic +5 | Permanently boosts Magic by 5. | |
Red | 16 | *Yoga Meditation | Enter a deep state of relaxation to recover HP and also heal burn and bleeding. (Recovery) | 13 MP |
Green | 18 | Branding Blow | Damage an enemy with a red-hot curling iron. May burn the enemy and steal their skills. (Fire) | 50 MP |
Yellow | 20 | MP +10 | Permanently boosts MP by 10. | |
Green | 22 | Curler Throw | Damage an enemy by throwing them with an eyelash curler. May lower the enemy's Accuracy. (Blunt) | 35 MP |
Green | 24 | Essence of Handbag Hurricane | A powerful skill were Saeko swings her handbag with all her might, dealing heavy damage to a single enemy. (Blunt) | 50 MP |
Yellow | 26 | Magic +20 | Permanently boosts Magic by 20. | |
Green | 28 | Essence of Facial Gone Wrong | A powerful skill where Saeko uses a facial massager to throw an enemy, dealing heavy damage. May debuff the enemy. (Blunt) | 50 MP |
Yellow | 30 | MP +40 | Permanently boosts MP by 40. | |
Yellow | 35 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 40 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 45 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 50 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 55 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 60 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 65 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 70 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 75 | Magic +20 | Permanently boosts Magic by 20. | |
Yellow | 80 | MP +40 | Permanently boosts MP by 40. | |
Yellow | 85 | Magic +20 | Permanently boosts Magic by 20. | |
Yellow | 90 | MP +40 | Permanently boosts MP by 40. | |
Yellow | 95 | Magic +20 | Permanently boosts Magic by 20. | |
Yellow | 99 | MP +40 | Permanently boosts MP by 40. |
Hitman[]
Hitman (ヒットマン) is Joon-gi Han's exclusive job, which can learn skill that deal blunt, blade and gun damage. Hitman also has access to self buffs and skills that can cause status ailments.
Its stat bonuses are focused on agility on dexterity, and its signature weapons are knuckledusters, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Head Trauma | Damage an enemy by grabbing them by the head and striking them. (Blunt) | 6 MP |
Green | 1 | Combo Beat | Damage an enemy with repeated strikes. (Blunt) | 13 MP |
Green | 1 | Sniper Shot | Damage an enemy with an expertly aimed gunshot. (Bullet) | 10 MP |
Yellow | 2 | Agility +5 | Permanently boosts Agility by 5. | |
Green | 4 | Banshee Bayonet | Joon-gi Han hones in on an enemy, becomes unseen, then unleashes a powerful attack next turn. (Blunt) | 35 MP |
Red | 6 | *Rapid Shot | Take out dual pistols and repeatedly shoot up an enemy. (Bullet) | 21 MP |
Yellow | 8 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Green | 10 | Point Blank | Damage an enemy by aiming a shot directly at their heart. May leave the enemy stunned or even knocked out. (Blunt) | 21 MP |
Green | 12 | Cheap Shot | Damage an enemy by stomping on their foot and striking them. (Blunt) | 28 MP |
Yellow | 14 | Agility +5 | Permanently boosts Agility by 5. | |
Green | 16 | Neck Twister | Heavily damage an enemy by grappling their neck. (Blunt) | 35 MP |
Green | 18 | Divine Shot | Damage all enemies within a certain range. (Bullet) | 55 MP |
Yellow | 20 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Green | 22 | Essence of Phantom Drive | Damage an enemy with quick slashes from a karambit. Has a high chance of leaving the enemy bleeding. (Blade) | 50 MP |
Red | 24 | *Phantom Shift | Joon-gi Han heightens his focus to the limit, boosting Accuracy and Evasion. (Support) | 24 MP |
Yellow | 26 | Agility +10 | Permanently boosts Agility by 10. | |
Green | 28 | *Essence of Trick Shots | Heavily damage all enemies with complicated firearm maneuvers. Deals higher damage when there are less enemies. (Bullet) | 63 MP |
Yellow | 30 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 35 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 40 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 45 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 50 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 55 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 60 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 65 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 70 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 75 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 80 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 85 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 90 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 95 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 99 | Dexterity +10 | Permanently boosts Dexterity by 10. |
Gangster[]
Gangster (マフィア) is Tianyou Zhao's exclusive job. It's a damage focused job with skills that deal blunt and blade damage. Gangster also has access to skill that can cause debuffs and status ailments.
Its stat bonuses are focused on attack and MP. Its signature weapons are Chinese sabers (specifically, a dao), which deal blade damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Falling Fang | Damage an enemy with acrobatic saber slashing. May leave the enemy bleeding. (Blade) | 8 MP |
Green | 1 | Dragon's Vortex | Repeatedly damage an enemy with spinkicks performed close to the ground. (Blunt) | 13 MP |
Green | 1 | Blinding Viper | Damage an enemy with a punch that emulates a viper striking from the shadows. May lower the enemy's Accuracy. (Blunt) | 8 MP |
Yellow | 2 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 4 | Whirling Blade Dance | Damage an enemy with a rushing saber attack. Also deals collateral damage to enemies caught in between. May cause bleeding. (Blade) | 21 MP |
Green | 6 | Dragon's Ascension | Repeatedly damage an enemy with stylish spinkicks. May leave the enemy stunned. (Blunt) | 21 MP |
Yellow | 8 | MP +10 | Permanently boosts MP by 10. | |
Red | 10 | *Shell Shatter | Damage an enemy with a palm heel strike that could shatter a turtle god's shell. May lower the enemy's Defense. (Blunt) | 28 MP |
Green | 12 | Rapid Crane Kick | Damage an enemy by jumping into the air like a crane and kicking. May leave the enemy stunned. (Blunt) | 35 MP |
Yellow | 14 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 16 | Sanguine Blade Dance | Repeatedly damage an enemy with a graceful saber attack. May leave the enemy bleeding. (Blade) | 37 MP |
Green | 18 | Seismic Shockwave | Zhao builds up power after targeting an enemy, then on the next turn, unleashes a devastating attack. Hits the surrounding enemies as well. (Blunt) | 45 MP |
Yellow | 20 | MP +10 | Permanently boosts MP by 10. | |
Red | 22 | *Drunken Tiger Fist | Damage an enemy with a strike that resembles a drunken tiger. The drunker Zhao is, the more likely he'll land a critical hit. (Blunt) | 50 MP |
Green | 24 | Essence of the Phoenix Blade | Damage an enemy with a brilliant display of fire and steel. May leave the enemy burned. (Blade, Fire) | 57 MP |
Yellow | 26 | Attack +10 | Permanently boosts Attack by 10. | |
Green | 28 | Essence of Ladder Acrobatics | Elegantly swing a ladder to damage all enemies. May knock out the last enemy hit. (Blunt) | 62 MP |
Yellow | 30 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 35 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 40 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 45 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 50 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 55 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 60 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 65 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 70 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 75 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 80 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 85 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 90 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 95 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 99 | MP +20 | Permanently boosts MP by 20. |
Clerk[]
Clerk (事務員) is Eri Kamataki's exclusive job, with skills that cause damage and debuffs.
Its stat bonuses are focused on attack and MP. Its signature weapons are cutters and rulers, which deal blade damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Red | 1 | *Healing Vibrations | Eri recovers HP by enjoying a soothing massage. (Recovery) | 12 MP |
Green | 1 | Rolling Kick | Damage an enemy using a backward roll to gain momentum. Deals increased damage to enemies with status ailments. (Blunt) | 13 MP |
Green | 1 | Flying Crane | Damage an enemy by throwing scissors at them, which may leave them bleeding. (Blade) | 6 MP |
Yellow | 2 | Agility +5 | Permanently boosts Agility by 5. | |
Green | 4 | Thumbtack Scatter | Damage a single enemy as well as any enemies around them with sharp thumbtacks. (Blade) | 29 MP |
Green | 6 | Inkblot Nocturne | Lower an enemy and nearby enemies' Accuracy and Evasion by blinding them with ink. (Support) | 23 MP |
Yellow | 8 | Attack +5 | Permanently boosts Attack by 5. | |
Red | 10 | *Shadow Stich | Heavily damage an enemy by throwing a compass at their legs. Has a chance of lowering the enemy's Evasion. (Blade) | 35 MP |
Green | 12 | Sealing Stamp | Damage an enemy by slamming a giant stamp on them. May leave the enemy silenced. (Blunt) | 28 MP |
Yellow | 14 | Agility +5 | Permanently boosts Agility by 5. | |
Green | 16 | Stapler Strike | Repeatedly damage an enemy by striking them with a large office stapler. May leave the enemy afraid. (Blade) | 21 MP |
Green | 18 | Paper Drop | Heavily damage an enemy by slamming a stack of printer paper on top of them. May leave the enemy stunned. (Blunt) | 43 MP |
Yellow | 20 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 22 | Papercut Reversal | Heavily damage an enemy by sliding in and rapidly slashing them. May leave the enemy bleeding. (Blade) | 50 MP |
Green | 24 | Essence of Flying Swallow | A powerful skill where Eri flings an enemy with a work lanyard, dealing heavy damage. May leave the enemy afraid. (Blunt) | 52 MP |
Yellow | 26 | Agility +20 | Permanently boosts Agility +20. | |
Green | 28 | Essence of Telephone Nunchaku | A powerful skill where Eri swings around a telephone receiver, heavily damaging all enemies. May leave the enemy silenced and afraid. (Blunt) | 77 MP |
Yellow | 30 | Attack +20 | Permanently boosts Attack by 20. | |
Yellow | 35 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 40 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 45 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 50 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 55 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 60 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 65 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 70 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 75 | Agility +20 | Permanently boosts Agility +20. | |
Yellow | 80 | Attack +20 | Permanently boosts Attack by 20. | |
Yellow | 85 | Agility +20 | Permanently boosts Agility +20. | |
Yellow | 90 | Attack +20 | Permanently boosts Attack by 20. | |
Yellow | 95 | Agility +20 | Permanently boosts Agility +20. | |
Yellow | 99 | Attack +20 | Permanently boosts Attack by 20. |
Dragon of Dojima[]
Dragon of Dojima is Kazuma Kiryu's exclusive job that mainly focuses on dealing damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Yellow | 1 | HP +10 | Permanently boosts HP by 10. | |
Red | 3 | Essence of Tonfa | A proficiency Kiryu picked up from Shoji Yonashiro in Okinawa, deals extra damage to enemies with a status ailment. (Blunt) | 15 MP |
Yellow | 5 | HP +10 | Permanently boosts HP by 10. | |
Red | 6 | Essence of Kali Sticks | Another proficiency passed on by Yonashiro-damages enemies, may lower their Defense, and critically hits if the action prompt is successful. (Blunt) | 15 MP |
Red | 8 | Essence of Dagger | Kiryu impales a line of enemies with a short-bladed dosu knife, with a high chance of making them bleed. (Blade) | 22 MP |
Red | 9 | Essence of the Komaki Pupil | Recalling Komaki-sensei's teachings, Kiryu strikes, inflicting rage and guaranteeing a critical hit if the action prompt is successful. (Blunt) | 22 MP |
Yellow | 10 | HP +10 | Permanently boosts HP by 10. | |
Red | 12 | Essence of Sweeping | A classic polearm maneuver which damages enemies and has a slight chance of lowering their Attack. (Blunt) | 30 MP |
Red | 15 | Essence of Pistol | While Kiryu disdains senseless murder, he's a cunning marksman nonetheless. This skill never misses and ignores the enemy's guard. (Gun) | 25 MP |
Yellow | 16 | MP +5 | Permanently boosts MP by 5. | |
Red | 18 | Essence of Bowling | Too many late nights at Mach Bowl led to this trick shot, damaging enemies and raising Kiryu's Attack if any are defeated, which can stack. (Blunt) | 40 MP |
Red | 20 | Essence of Hammer | Wielding the strongest of improvised weapons, Kiryu damages a line of enemies, with a chance to stun them. (Blunt) | 45 MP |
Red | 22 | Essence of the Komaki Master | Komaki style technique which damages enemies, has a high chance of causing rage, and critically hits if the action prompt is successful. (Blunt) | 50 MP |
Red | 24 | Essence of Rememberance | For some, even the greatest victories weigh eternally on their backs. (Blunt) | 45 MP |
Yellow | 26 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 28 | HP +10 | Permanently boosts HP by 10. | |
Red | 30 | Essence of the Dragon God | Damages all enemies. The last stand of the Dragon of Dojima. (Blunt Fire) | 90 MP |
Yellow | 32 | MP +5 | Permanently boosts MP by 5. | |
Yellow | 37 | Hp +10 | Permanently boosts HP by 10. | |
Yellow | 44 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 51 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 58 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 65 | Willpower +5 | Permanently boosts Willpower by 5. | |
Yellow | 72 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 79 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 86 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 93 | Willpower +5 | Permanently boosts Willpower by 5. | |
Yellow | 99 | MP + 5 | Permanently boosts MP by 5. |
Male-only jobs[]
Bodyguard[]
Bodyguard (用心棒) is a physical job that mainly focuses on blade type damage. It mostly has access to skills that increase their damage the lower the user's HP is; as well as some ailment infliction skills, mostly bleeding. It also has an innate 30% resistance to blade damage.
Its stat bonuses are focused on attack and dexterity, and its signature weapons are katanas, which deal blade damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Fiendish Slash | Damage an enemy with enough force to slice a demon in half. May leave the enemy bleeding. (Blade) | 6 MP |
Green | 1 | Thoughtless Skewer | Unleash a powerful attack on a single foe that also damages the user. THe lower the user's remaining MP, the higher the damage is. (Blade) | 13 MP |
Yellow | 2 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Red | 4 | *Berserker Spirit | Pump yourself up by putting your life on the line. Greatly boosts your Attack on the next turn. (Buff) | 16 MP |
Green | 6 | Haywire Havoc | Take aim at an enemy and let your momentum take care of the rest. If this attack lands, it's always a critical hit. (Blade) | 21 MP |
Yellow | 8 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 10 | Smack Talk | Taunt an enemy, which may leave them enraged. (Status Effect) | 18 MP |
Green | 12 | Nightmare Glare | Stare an enemy down with enough hatred to give them nightmares for weeks. May leave the enemy afraid. (Status Effect) | 20 MP |
Yellow | 14 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Red | 16 | *Diehard Skewer | Unleash a powerful attack on a single foe that also damages the user. The lower the user's remaining HP, the higher the damage is. (Blade) | 28 MP |
Green | 18 | Devilish Slash | Heavily damage an enemy with enough force to slay a powerful devil. May leave the enemy bleeding. (Blade) | 35 MP |
Yellow | 20 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 22 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Green | 24 | Essence of Lightning Rod | A powerful skill that deals heavy damage to an enemy. Damages the user as well. The lower the user's remaining HP and MP, the higher the damage. (Blade, Electric) | 43 MP |
Yellow | 26 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 28 | Essence of Diabolic Slash | Slash the enemy with enough force to tear the underworld apart. Deals heavy damage and may leave the enemy bleeding. (Blade) | 50 MP |
Yellow | 30 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 35 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 40 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 45 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 50 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 55 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 60 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 65 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 70 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 75 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 80 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 85 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 90 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 95 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 99 | Dexterity +10 | Permanently boosts Dexterity by 10. |
Breaker[]
Breaker (ダンサー) is a physical job that mainly focuses on blunt damage. It's a damaging class with skills that have a chance to buff a stat greatly, be it to the user or to the party. It also has an innate 30% resistance to blunt type damage.
Its stat bonuses are focused on attack and agility, and its signature weapons are chain anklets, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Maximum Flair | Deal unblockable damage to an enemy with kicks from a low stance. May boost your own Defense. (Blunt) | 6 MP |
Green | 1 | Rolling Thrash | Damage an enemy with kicks from a forward and backward roll. May recover your own MP. (Blunt) | 15 MP |
Green | 1 | Accel Step | Boost your own Evasion by stepping quickly and pumping yourself up. (Support) | 10 MP |
Yellow | 2 | Attack +5 | Permanently boost your Attack by 5. | |
Green | 4 | Collapsing Chair | Deal unblockable damage to an enemy with kicks from a low stance. May boost your own Attack. (Blunt) | 17 MP |
Green | 6 | Windmill | Repeatedly damage an enemy as well as the enemies around them by kicking in a rotating stance. (Blunt) | 30 MP |
Yellow | 8 | Agility +5 | Permanently boost your Agility by 5. | |
Red | 10 | *Atlas Hold | Deal unblockable damage to an enemy with repeated kicks from a handstand. May boost your own Defense. (Blunt) | 28 MP |
Green | 12 | Goblin Swipe | Repeatedly damage an enemy by kicking them in a dynamic spinning fashion. (Blunt) | 35 MP |
Yellow | 14 | Attack +5 | Permanently boost your Attack by 5. | |
Green | 16 | Spin Sweeper | Damage a single enemy as well as the enemies around them with kicks from an intensely rapid spin. May boost your own Attack. (Blunt) | 43 MP |
Green | 18 | Hangman Twist | Damage an enemy with a neck throw executed from a handstand spin. May boost the Attack of all allies. (Blunt) | 40 MP |
Yellow | 20 | Agility +5 | Permanently boost your Agility by 5. | |
Red | 22 | *Double Hatchet | Damage an enemy with repeated flipkicks. May boost your own Magic. (Blunt) | 50 MP |
Green | 24 | Essence of Rolling Mixer | A powerful skill where you spin your body at blazing speed to deal extreme to an enemy. May remove all your debuffs. (Blunt) | 57 MP |
Yellow | 26 | Attack +10 | Permanently boosts Attack by 10. | |
Green | 28 | Essence of Breakdance Delight | A powerful skill that puts all your dancing skills into the mix and damages all enemies. May restore your allies' HP. (Blunt) | 50 MP |
Yellow | 30 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 35 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 40 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 45 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 50 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 55 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 60 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 65 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 70 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 75 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 80 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 85 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 90 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 95 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 99 | Agility +10 | Permanently boosts Agility by 10. |
Chef[]
Chef (料理人) is a job that focuses on dealing damage and causing burning and bleeding with its fire and blade skills. It also has an innate 30% resistance to fire.
Its stat bonuses are focused on magic and agility, and signature weapons are cooking utensils, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Flattening Pan | Damage an enemy with a frying pan. Deals greater damage to stunned enemies. (Blunt) | 6 MP |
Green | 1 | Medium Well | Damage an enemy and the those around them with a portable burner. It probably goes without saying, but this attack may leave the enemy burned. (Fire) | 15 MP |
Green | 1 | Saucer Discus | Damage an enemy by throwing a giant plate. Deals collateral damage to any enemies in the path of its trajectory. (Blade) | 15 MP |
Yellow | 2 | Magic +5 | Permanently boosts Magic by 5. | |
Green | 4 | Sashimi Slice | Repeatedly damage an enemy with a razor-sharp knife, which may leave the enemy bleeding. (Blade) | 21 MP |
Green | 6 | Cutlery Crash | Repeatedly damage an enemy with a razor-sharp fork and knife, which may leave the enemy bleeding. (Blade) | 28 MP |
Yellow | 8 | Agility +5 | Permanently boosts Agility by 5. | |
Red | 10 | *Peppermill Blow | Damage an enemy with a large peppermill, which may lower their Accuracy. (Blunt) | 35 MP |
Green | 12 | Wound Opener | Damage an enemy with a sharpened knife. Deals greater damage to bleeding enemies. (Blade) | 43 MP |
Yellow | 14 | Magic +5 | Permanently boosts Magic by 5. | |
Green | 16 | Well Done | Greatly damage an enemy and those around them with a portable burner. It probably goes without saying, but this attack may leave the enemy burned. (Fire) | 65 MP |
Red | 18 | *Vanquishing Pan | Heavily damage an enemy with a frying pan. Deals greater damage to stunned enemies. (Blunt) | 43 MP |
Yellow | 20 | Agility +5 | Permanently boosts Agility by 5. | |
Green | 22 | Essence of Human Grating | A powerful skill that utilizes a giant radish grater to heavily damage an enemy. (Blade) | 50 MP |
Green | 24 | Pressure Cooker Slam | Damage a single enemy as well as the enemies around them with a pressure cooker, which may leave them stunned. (Blunt) | 58 MP |
Yellow | 26 | Magic +10 | Permanently boosts Magic by 10. | |
Green | 28 | Essence of Searing | A powerful skill that utilizes an advanced cooking technique to heavily damage an enemy. May leave the enemy burned. (Fire) | 80 MP |
Yellow | 30 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 35 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 40 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 45 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 50 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 55 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 60 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 65 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 70 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 75 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 80 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 85 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 90 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 95 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 99 | Agility +10 | Permanently boosts Agility by 10. |
Enforcer[]
Enforcer (機動隊員) is a physical job that mainly focuses on dealing blunt damage. It's a tank class with high defensive stats and skills to reduce the damage from allies, as well as some electric skills that can cause paralysis. It also has 30% innate resistance to ice.
Its stat bonuses are focused on HP and defense, and its signature weapons are riot shields, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Strike Down | Damage an enemy with a powerful shield strike. May leave the enemy enraged. (Blunt) | 21 MP |
Green | 1 | Transfer Shield | Put up a shield that reduces the damage an ally receives. However, your own Defense is greatly reduced. (Support) | 15 |
Yellow | 2 | HP +10 | Permanently boosts HP by 10. | |
Red | 4 | *Shield Blast | Damage a single enemy as well as the enemies around them by releasing a shockwave of sheer bravado. (Blunt) | 36 MP |
Green | 6 | Paralysis Prongs | Damage an enemy with an electrified sasumata, which in its original form was a polearm used to catch criminals in feudal Japan. May leave the enemy paralyzed. (Blunt, Electric) | 41 MP |
Yellow | 8 | Defense +5 | Permanently boosts Defense by 5. | |
Green | 10 | Shield Bash | Heavily damage an enemy with a powerful shield strike. May leave the enemy enraged. (Blunt) | 43 MP |
Green | 12 | Sleep Grenade | Toss a grenade filled with sleeping gas that may leave the target as well as any surrounding enemies asleep. (Status Ailment) | 20 MP |
Yellow | 14 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 16 | Defense +5 | Permanently boosts Defense by 5. | |
Red | 18 | *Power Lift | Deal extreme damage to an enemy with a powerful shield strike. May leave the enemy enraged. (Blunt) | 50 MP |
Yellow | 20 | HP +10 | Permanently boosts HP by 10. | |
Green | 22 | Essence of Shield Rupture | A powerful skill where you slam down your shield with all your might to heavily damage all enemies. Deals greater damage to enraged enemies. (Blunt) | 70 MP |
Yellow | 24 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 26 | HP +10 | Permanently boosts HP by 10. | |
Green | 28 | Essence of Electromagnetic Storm | A powerful skill that requests backup for quelling a riot. Deals electric damage to all enemies, which may leave them paralyzed. (Electric) | 90 MP |
Yellow | 30 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 35 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 40 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 45 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 50 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 55 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 60 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 65 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 70 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 75 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 80 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 85 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 90 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 95 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 99 | Defense +5 | Permanently boosts Defense by 5. |
Foreman[]
Foreman (解体屋) is a physical job that mainly focuses on dealing blunt damage. It has a wide variety of skills that mostly deal area damage, as well as some self buffs. Foreman has an innate 30% resistance to bullets
Its stat bonuses are focused on MP and HP, and its signature weapons are hammers, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Yellow | 1 | *Exploration Ability: Demolish | Destroy barricades throughout the city and other various areas. Try pressing [SQUARE] any time you find a shiny spot on a nearby wall. | |
Green | 1 | Boss Hammer | The user targets an enemy and puts all their power into their hammer. Heavily damages the enemy on the user's next turn. (Blunt) | 17 MP |
Green | 1 | Healthy Routine | Reduces the chance of allies suffering status ailments by leading them on an exercise that keeps their mind and body healthy. (Support) | 16 MP |
Yellow | 2 | MP +10 | Permanently boosts MP by 10. | |
Green | 4 | Hammer Swing | Damage a single enemy as well as any surrounding enemies by swinging a hammer with all your might. (Blunt) | 29 MP |
Green | 6 | Get Pumped | Boost your own Defense by squatting in place and getting those muscles swole. (Support) | 17 MP |
Yellow | 8 | HP +10 | Permanently boosts HP by 10. | |
Green | 10 | Explosive Throw | Damage multiple enemies by throwing an explosive at them. May leave your enemies burned. (Fire) | 40 MP |
Green | 12 | Master Hammer | The user targets an enemy and puts all their power into their hammer. Deals extreme damage to the enemy on the user's next turn. (Blunt) | 35 MP |
Yellow | 14 | MP +10 | Permanently boosts MP by 10. | |
Red | 16 | *Ocular Assessment | Greatly boost your Accuracy by thoroughly examining the enemy. (Support) | 21 MP |
Green | 18 | Upswing Smash | Heavily damage an enemy with a resolute hammer swing. (Blunt) | 43 MP |
Yellow | 20 | HP +10 | Permanently boosts HP by 10. | |
Green | 22 | Essence of Labor Pride | A powerful skill that summons a stampede of worker buddies to heavily damage all enemies. (Blunt) | 70 MP |
Red | 24 | *Megaton Throw | Heavily damage multiple enemies by throwing a powerful explosive at them. May leave your enemies burned. (Fire) | 70 MP |
Yellow | 26 | MP +20 | Permanently boosts MP by 20. | |
Green | 28 | Essence of Wrecking Ball | A powerful skill that calls forth a wrecking ball to heavily damage all enemies. (Blunt) | 77 MP |
Yellow | 30 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 35 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 40 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 45 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 50 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 55 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 60 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 65 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 70 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 75 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 80 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 85 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 90 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 95 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 99 | HP +20 | Permanently boosts HP by 20. |
Fortuneteller[]
Fortuneteller (占い師) is a support oriented class with skills that can cause status ailments, as well as a small array of skills with varied effects to revive, heal ailments of allies and cause damage. It also has an innate 10% resistance to the three elements.
Its stat bonuses are focused on magic and healing, and its signature weapons are crystal balls, which deal blunt damage and restore MP based on a percentage of the max MP.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Directional Doom | Damage an enemy with a gemstone after reading their unlucky direction. May leave the enemy brainwashed. (Blunt) | 21 MP |
Green | 1 | Holy Water | Remove an ally's status ailments after sprinkling them with water that wards off evil. (Recovery) | 15 MP |
Yellow | 2 | Healing +5 | Permanently boosts Healing by 5. | |
Red | 4 | *Soul Tether | Revive a fallen ally after communing with their soul in the underworld. (Recovery) | 30 MP |
Green | 6 | Leyline Logarithm | Damage an enemy with a gemstone after reading the Earth's leylines. May leave the enemy brainwashed. (Blunt) | 36 MP |
Yellow | 8 | Magic +5 | Permanently boosts Magic by 5. | |
Green | 10 | Pulsa Denoura | Call forth all sorts of misfortunes on an enemy. May leave the enemy afraid, brainwashed, charmed, enraged, or silenced. (Status Ailment) | 23 MP |
Green | 12 | Auric Insight | Boost the Attack of all allies by enveloping them in an aura of guidance. (Support) | 36 MP |
Yellow | 14 | Healing +5 | Permanently boosts Healing by 5. | |
Green | 16 | Bad Omen | Demoralize an enemy with a prediction of doom and gloom. May leave the enemy brainwashed or silenced. (Status Ailment) | 35 MP |
Red | 18 | *Fulminating Forecast | Deal electric damage to multiple enemies by detecting where lightning will strike. May leave the enemies paralyzed. (Electric) | 80 MP |
Yellow | 20 | Magic +5 | Permanently boosts Magic by 5. | |
Green | 22 | Essence of Spirit Bonding | Revive all fallen allies by sacrificing all your life energy. (Recovery) | 50 MP |
Yellow | 24 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 26 | Magic +10 | Permanently boosts Magic by 10. | |
Green | 28 | Essence of Divine Punishment | Deal extreme damage to an enemy by unleashing the power of the cosmos. May leave enemy afraid. (Non-elemental Magic) | 57 MP |
Yellow | 30 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 35 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 40 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 45 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 50 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 55 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 60 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 65 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 70 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 75 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 80 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 85 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 90 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 95 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 99 | Healing +5 | Permanently boosts Healing by 5. |
Host[]
Host (ホスト) is a class that has access to ice magic damage, buffs to allies, debuffs to enemies, status ailments and the ability to steal from enemies with varying success. It also has an innate 30% resistance to thunder damage.
Its stat bonuses are focused on magic and healing, and its signature weapons are liquor bottles, which deal blunt damage and restore MP based on a percentage of the max MP.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Sparkling Splash | Deal ice damage to an enemy by spraying them with a sparkling wine at a frosty temperature. May leave the enemy with a cold, and to top it off, drunk. (Ice) | 10 MP |
Green | 1 | Hyper Shout | Boosts an ally's Attack by giving them a hyped-up shout. (Support) | 18 MP |
Green | 1 | Golden Finger | Use a hand gesture to invite an enemy to a good time. If successful, they'll hand over an item. (Support) | 15 MP |
Yellow | 2 | Magic +5 | Permanently boosts Magic by 5. | |
Green | 4 | Rose Stinger | Damage an enemy by throwing a single rose, which may leave them charmed and burned. (Blunt, Fire) | 30 MP |
Green | 6 | Birthday Bash | Damage an enemy with a special birthday cake. May lower the enemy's Attack. (Blunt) | 21 MP |
Yellow | 8 | Healing +5 | Permanently boosts Healing by 5. | |
Red | 10 | *Ice Spreader | Deal ice damage to an enemy by shaking around an ice bucket. May leave the enemy and other enemies around with a cold. (Ice) | 44 MP |
Green | 12 | Birthday Bonanza | Damage an enemy with a special birthday cake. May leave the enemy silenced. (Blunt) | 28 MP |
Yellow | 14 | Magic +5 | Permanently boosts Magic by 5. | |
Green | 16 | Platinum Finger | Use a hand gesture to invite an enemy to paradise. If successful, they'll hand over an item, which might be something rare. (Support) | 30 MP |
Red | 18 | *Secret Cocktail | The user recovers their own HP by mixing and drinking their own special cocktail. May leave the user drunk. (Recovery) | 19 MP |
Yellow | 20 | Healing +5 | Permanently boosts Healing by 5. | |
Green | 22 | Essence of Rose Typhoon | A powerful skill where a rose bouquet is whirled around to damage all enemies, which may leave them charmed and burned. (Fire) | 80 MP |
Green | 24 | Coercive Shout | Boost an ally's Magic by giving them a hyped-up shout. (Support) | 21 MP |
Yellow | 26 | Magic +10 | Permanently boosts Magic by 10. | |
Green | 28 | Essence of Champagne Wave | A powerful skill that deals ice damage to all enemies by spraying them with sparkling wine at a frosty temperature. May leave the enemy with a cold, and to top it off, drunk. (Ice) | 90 MP |
Yellow | 30 | Healing +10 | Permanently boosts Healing by 10. | |
Yellow | 35 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 40 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 45 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 50 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 55 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 60 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 65 | Magic +5 | Permanently boosts Magic by 5. | |
Yellow | 70 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 75 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 80 | Healing +10 | Permanently boosts Healing by 10. | |
Yellow | 85 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 90 | Healing +10 | Permanently boosts Healing by 10. | |
Yellow | 95 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 99 | Healing +10 | Permanently boosts Healing by 10. |
Musician[]
Musician (ストリートミュージシャン) is a support oriented class, with skills that can buff allies or debuff enemies, as well as healing over time for several turns. Unique to this job is the Voltage mechanic, which powers up certain moves for the job. Musician also has an innate 10% resistance to blunt, blade and gun damage.
Its stat bonuses are focused on MP and dexterity, and its signature weapons are guitars, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Guitar Crush | Damage an enemy by slamming a guitar on them with great force. The higher your voltage, the higher the damage. (Blunt) | 10 MP |
Green | 1 | Album Drop | Damage an enemy by physically releasing a CD. The more musicians there are in the party, the higher the damage. (Blade) | 21 MP |
Green | 2 | "We Are the Globe" | Lower the Attack of all enemies by playing a song that fosters world peace. May raise your voltage. | 20 MP |
Red | 4 | *"Endless Desire" | Play a song that speaks of how precious—and perhaps absurd—it is to live and love. Gradually recovers all allies' HP and may raise your voltage. | 15 MP |
Yellow | 5 | MP +10 | Permanently boosts MP by 10. | |
Green | 6 | "Scar Me" | Damage a single enemy as well as any enemies around them with an intensely shocking song. May raise your voltage. (Non-elemental Magic) | 50 MP |
Yellow | 8 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Green | 10 | "Relax" | Lower the Defense of all enemies by playing a song that puts the mind at ease. May raise your voltage. (Support) | 23 MP |
Green | 12 | "Those Who Protect" | Raise the Defense of all allies by playing a song about the importance of protecting others. May raise your voltage. (Support) | 25 MP |
Yellow | 14 | MP +10 | Permanently boosts MP by 10. | |
Red | 16 | *"Be My Shelter" | Absorb an enemy's MP with a song that makes them want to support you. May raise your voltage. (Recovery) | 10 MP |
Green | 18 | "Your Wackiest Dreams" | Play a dreamy song that may leave all enemies asleep. May raise your voltage. (Status Ailment) | 21 MP |
Yellow | 20 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Green | 22 | Feel the Crowd | Until your next turn, any close range attacks from enemies will be met with a counterattack. Your voltage will be raised each time you counterattack. (Blunt) | 35 MP |
Green | 24 | Essence of Surprise Concert | A powerful skill that damages all enemies. The higher your voltage, the higher the damage. Your voltage drops to 0 after this skill is used. (Blunt) | 85 MP |
Yellow | 26 | MP +10 | Permanently boosts MP by 10. | |
Green | 28 | Encore | Focus your emotion to greatly increase the strength of your skills. Those in quotation marks will be even stronger for the next three turns. (Support) | 30 MP |
Yellow | 30 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 35 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 40 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 45 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 50 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 55 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 60 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 65 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 70 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 75 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 80 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 85 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 90 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 95 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 99 | Dexterity +10 | Permanently boosts Dexterity by 10. |
Devil Rocker[]
Devil Rocker (悪魔) is a DLC class, so it's not available by default. It has a variety of skills that can each cause different effects to the enemy, and even the user. It also has an innate 10% resistance to everything.
Unlike other jobs, Devil Rocker's stat bonuses are evenly spread and do not focus on anything. Its signature weapons are electric guitars, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Dissonant Disturbance | Damage all enemies by playing wild riffs on the guitar. (Non-elemental Magic) | 6 MP |
Green | 1 | Frost Bazooka | Damage an enemy with an ice bazooka used for live performances. May leave the enemy with a cold. (Ice) | 20 MP |
Yellow | 2 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 4 | Chainsaw Asylum | Damage an enemy with a chainsaw used for live performances. May leave the enemy bleeding. (Blade) | 21 MP |
Yellow | 5 | Agility +5 | Permanently boosts Agility by 5. | |
Red | 6 | *Vampirism | Steal an enemy's HP by chomping into their neck. (Blade) | 21 MP |
Yellow | 8 | MP +10 | Permanently boosts MP by 10. | |
Green | 10 | Infernal Guitar | Damage an enemy with a flaming guitar. Deals recoil damage to the user, but may leave the enemy burned. (Blunt, Fire) | 28 MP |
Green | 12 | Dionysian Wine | Spew out maddening wine that may leave a single enemy and any enemies around them drunk. May even get yourself drunk. (Status Ailment) | 80 MP |
Yellow | 14 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Green | 16 | Essence of Fire and Brimstone | Damage all enemies with fire and smoke used for live performances. May leave the enemies burned. (Fire) | 70 MP |
Green | 18 | Ghoulish Scream | Damage an enemy and enemies around them with a death metal yell. May lower the enemy's Attack. (Non-elemental Magic) | 58 MP |
Yellow | 20 | Healing +5 | Permanently boosts Healing by 5. | |
Green | 22 | *Toxic Mist | Spew a toxic mist that may poison a single enemy and all enemies around them. May even poison yourself. (Status Ailment) | 58 MP |
Yellow | 24 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 26 | Magic +5 | Permanently boosts Magic by 5. | |
Green | 28 | Essence of R.I.P. | A powerful skill that uses a soul-hungry coffin to drag an enemy to the great beyond. Has a high chance of knocking the enemy out. (Support) | 60 MP |
Yellow | 30 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 35 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 40 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 45 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 50 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 55 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 60 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 65 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 70 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 75 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 80 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 85 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 90 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 95 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 99 | HP +20 | Permanently boosts HP by 20. |
Female-only jobs[]
Dealer[]
Dealer (ディーラー) focuses on skills that have random effects, be it damage, ailments or debuffs. It also has an innate 30% resistance to blade damage.
Its stat bonuses are focused on agility and dexterty, and its signature weapons are playing cards, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Card Sharp | Damage an enemy with a sharply thrown card. The damage depends on the card's number. (Blade) | 13 MP |
Green | 1 | Joker's Juggling | Damage an enemy by juggling several items into the air. The damage depends on the items that fall back down. (Blunt) | 21 MP |
Yellow | 2 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Red | 4 | *Jackpot Chip | Damage an enemy by throwing a mysterious chip at them. High chance to land a critical hit. (Blunt) | 28 MP |
Green | 6 | Darts Airstrike | Damage multiple enemies by throwing three darts into the air. (Bullet) | 36 MP |
Yellow | 8 | Agility +5 | Permanently boosts Agility by 5. | |
Green | 10 | Lucky Dice | Boost one of your ally's stats by rolling some lucky dice. (Support) | 30 MP |
Yellow | 12 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Yellow | 14 | Agility +5 | Permanently boosts Agility by 5. | |
Green | 16 | Unlucky Dice | Lower one of the enemy's stats by rolling some unlucky dice. (Support) | 25 MP |
Red | 18 | *Trickster's Top Hat | This skill may leave the enemy burned, poisoned, or with a cold. (Status Ailment) | 40 MP |
Yellow | 20 | Dexterity +5 | Permanently boosts Dexterity by 5. | |
Green | 22 | Essence of Russian Roulette | A powerful skill that heavily damages multiple enemies, and may strike allies as well. (Bullet) | 58 MP |
Yellow | 24 | Agility +5 | Permanently boosts Agility by 5. | |
Yellow | 26 | Dexterity +20 | Permanently boosts Dexterity by 20. | |
Green | 28 | Essence of Fortune's Wheel | Spin a mysterious roulette to activate one of many possible outcomes. (Support) | 68 MP |
Yellow | 30 | Agility +20 | Permanently boosts Agility by 20. | |
Yellow | 35 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 40 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 45 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 50 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 55 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 60 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 65 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 70 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 75 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 80 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 85 | Dexterity +20 | Permanently boosts Dexterity by 20. | |
Yellow | 90 | Agility +20 | Permanently boosts Agility by 20. | |
Yellow | 95 | Dexterity +20 | Permanently boosts Dexterity by 20. | |
Yellow | 99 | Agility +20 | Permanently boosts Agility by 20. |
Hostess[]
Hostess (キャバ嬢) is the counterpart of the male Host, albeit with different skills, mainly focusing on dealing debuffs and status ailments. It also has access to ice skills, as well as an innate resistance of 20% to fire and 10% to thunder.
Its stat bonuses are focused on magic and MP, and its signature weapons are pouches, which deal blunt damage and restore MP based on a percentage of the max MP.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Card Shot | Damage an enemy by throwing a hardened business card at them. May leave the enemy bleeding. (Blade) | MP 6 |
Green | 1 | Sparkling Cannon | Deal ice damage to an enemy by spraying them with a sparkling wine at a frosty temperature. May leave the enemy with a cold, and to top it off, drunk. (Ice) | 20 MP |
Yellow | 2 | MP +10 | Permanently boosts MP by 10. | |
Green | 4 | Ashtray Crush | Damage an enemy with a hard glass ashtray, which may lower their Accuracy. (Blunt) | 21 MP |
Green | 6 | Cutie Smile | Removes mental status ailments from all allies with bubbly smiles and encouraging charm. (Recovery) | 20 MP |
Yellow | 8 | Magic +5 | Permanently boosts Magic by 5. | |
Red | 10 | *Sexy Pose | Lowers an enemy's Defense with an alluring pose that saps their will to fight. May leave the enemy charmed. (Support) | 15 MP |
Green | 12 | Nail Scratch | Damage an enemy by scratching them with sharpened nails. May lower the enemy's Evasion. (Blade) | 28 MP |
Yellow | 14 | MP +10 | Permanently boosts MP by 10. | |
Green | 16 | Platter Shatter | Deal ice damage to an enemy with a chilled fruit platter. May leave the enemy with a cold. (Ice) | 50 MP |
Green | 18 | Penalty Roulette | Damage an enemy with a random self-defense weapon. Even you don't know what you'll pull out. (Blunt) | 43 MP |
Yellow | 20 | Magic +5 | Permanently boosts Magic by 5. | |
Red | 22 | *Ice Spreader | Deal ice damage to an enemy by throwing crushed ice. May leave the enemy with a cold. (Ice) | 60 MP |
Green | 24 | Essence of Damnation Date | Aggressively persuade an enemy into an after-hours date. If successful, the enemy becomes knocked out. (Support) | 45 MP |
Yellow | 26 | MP +20 | Permanently boosts MP by 20. | |
Green | 28 | Essence of Lighter Service | A powerful skill that serves up some fire damage to a single enemy, which may leave them burned. (Fire) | 80 MP |
Yellow | 30 | Magic +20 | Permanently boosts Magic by 20. | |
Yellow | 35 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 40 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 45 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 50 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 55 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 60 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 65 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 70 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 75 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 80 | Magic +20 | Permanently boosts Magic by 20. | |
Yellow | 85 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 90 | Magic +20 | Permanently boosts Magic by 20. | |
Yellow | 95 | MP +20 | Permanently boosts MP by 20. | |
Yellow | 99 | Magic +20 | Permanently boosts Magic by 20. |
Idol[]
Idol (アイドル) is a support oriented job, mainly focusing on healing the HP of allies, their ailments and debuff enemies, as well as cause some status ailments. It also has an innate 10% resistance to bullet and 20% to ice.
Its stat bonuses are focused on defense and healing, and its signature weapons are microphones, which deal blunt damage and restore MP based on a percentage of the max MP.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Smash Step | Damage an enemy with rapid attacks from the mic stick. May leave the enemy charmed. (Blunt) | 13 MP |
Green | 1 | Twirling Beat | Heavily damage an enemy by way of a twirling attack. May leave the enemy silenced. (Blunt) | 21 MP |
Yellow | 2 | Healing +5 | Permanently boosts Healing by 5. | |
Red | 4 | *Magical Voice | Restore an ally's HP with words that can heal a broken heart. (Recovery) | 15 MP |
Green | 6 | Magical Song | Restore all allies' HP with a magical song that mends pain. | 38 MP |
Yellow | 8 | Defense +5 | Permanently boosts Defense by 5. | |
Green | 10 | Miraculous Voice | Removes physical status ailments from all allies with miraculous, magical words. (Recovery) | 20 MP |
Green | 12 | Lovedrunk Typhoon | Lowers the Defense of all enemies with a cutesy pose that weakens their grasp on reality. May leave the enemies charmed. (Support) | 25 MP |
Yellow | 14 | Healing +5 | Permanently boosts Healing by 5. | |
Red | 16 | *Impish Wink | Give the enemy the sweetest smile and purest air kiss imaginable, which may leave them brainwashed. (Status Ailment) | 20 MP |
Green | 18 | Playful Splash | Blast the enemy with a water gun. May leave the enemy with a cold. (Status Ailment) | 16 MP |
Yellow | 20 | Defense +5 | Permanently boosts Defense by 5. | |
Green | 22 | Magical Concert | Fully restore all allies' HP with a miraculous performance that cleanses the soul of all anguish. (Recovery) | 70 MP |
Green | 24 | Essence of Glowstick Fury | A powerful skill that gathers up fans for a solo concert and deals extreme damage to an enemy. The damage is boosted based on the number of charmed enemies. (Blunt) | 57 MP |
Yellow | 26 | Healing +20 | Permanently boosts Healing by 20. | |
Green | 28 | Essence of Idol Spirit | Revive a fallen ally by infusing them with limitless positivity and enthusiasm. (Recovery) | 50 MP |
Yellow | 30 | Defense +10 | Permanently boosts Defense by 10. | |
Yellow | 35 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 40 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 45 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 50 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 55 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 60 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 65 | Healing +5 | Permanently boosts Healing by 5. | |
Yellow | 70 | Defense +5 | Permanently boosts Defense by 5. | |
Yellow | 75 | Healing +20 | Permanently boosts Healing by 20. | |
Yellow | 80 | Defense +10 | Permanently boosts Defense by 10. | |
Yellow | 85 | Healing +20 | Permanently boosts Healing by 20. | |
Yellow | 90 | Defense +10 | Permanently boosts Defense by 10. | |
Yellow | 95 | Healing +20 | Permanently boosts Healing by 20. | |
Yellow | 99 | Defense +10 | Permanently boosts Defense by 10. |
Night Queen[]
Night Queen (ナイトクイーン) is a job that centers on dealing damage and cause status ailments to enemies, mostly brainwashing, but some skills can also cause burning. It has an innate 30% resistance to blunt damage.
Its stat bonuses are focused on attack and HP, and its signature weapons are whips, which deal blunt damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Heel Stomp | Damage an enemy by stomping on their ugly, worthless face. May leave the enemy brainwashed. (Blunt) | 6 MP |
Green | 1 | Luscious Guillotine | Damage an enemy by dropping your leg on their neck. It might feel good at first, but this attack may knock them out. (Blunt) | 13 MP |
Yellow | 2 | HP +10 | Permanently boosts HP by 10. | |
Green | 4 | Whip Service | Damage an enemy with remorseless whip strikes that may leave them brainwashed. (Blunt) | 21 MP |
Red | 6 | *Somersault Leg | Damage a single enemy and any enemies around them with a forceful kick. May leave the enemies brainwashed. (Blunt) | 31 MP |
Yellow | 8 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 10 | Spinning Queen | Damage a single enemy as well as any enemies around them by kicking them out of a pole spin. May leave the enemies brainwashed. (Blunt) | 43 MP |
Green | 12 | Tough Love | Shower the enemy with loving abuse that may leave them brainwashed or silenced. (Status Ailment) | 43 MP |
Yellow | 14 | HP +10 | Permanently boosts HP by 10. | |
Red | 16 | *Candle Rush | Deal fire damage to an enemy and any enemies around them with a barrage of melting wicks and wax that may, as one would imagine, leave them burned. (Fire) | 63 MP |
Green | 18 | Vital Vibration | Damage an enemy with legwork that aims at the vitals. May leave the enemy brainwashed. (Blunt) | 50 MP |
Yellow | 20 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 22 | Essence of Titillating Claws | Greatly restores an ally's HP by getting them excited. (Support) | 26 MP |
Yellow | 24 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 26 | Attack +10 | Permanently boosts Attack by 10. | |
Green | 28 | Essence of Extreme Bondage | A powerful skill that heavily damages an enemy by tying them up with rope. May knock the enemy out. (Blunt) | 57 MP |
Yellow | 30 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 35 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 40 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 45 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 50 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 55 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 60 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 65 | Attack +5 | Permanently boosts Attack by 5. | |
Yellow | 70 | HP +10 | Permanently boosts HP by 10. | |
Yellow | 75 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 80 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 85 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 90 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 95 | Attack +10 | Permanently boosts Attack by 10. | |
Yellow | 99 | HP +20 | Permanently boosts HP by 20. |
Matriarch[]
Matriarch (姉御) is a DLC class, so it's not available by default. It focuses on skills that damage the enemy and can cause status ailments or debuffs, but it also has some support skills.
Unlike other jobs, Matriarch's stat bonuses are evenly spread and do not focus on anything. Its signature weapons are naginatas, which deal blade damage.
Color | Rank | Skill Name | Description | Cost |
---|---|---|---|---|
Green | 1 | Graceful Horizon | Damage a single enemy and any enemies around them with a powerful naginata slice. May leave the enemy bleeding. (Blade) | 14 MP |
Red | 1 | *Evil Begone | Cure all allies of sleep, stun, brainwash, or charm with a powerful naginata swing. (Support) | 10 MP |
Yellow | 2 | HP +20 | Permanently boosts HP by 20. | |
Green | 4 | Flickering Thrust | Damage the enemy by aiming at a vital point, which may end up knocking them out. (Blade) | 21 MP |
Yellow | 5 | Magic +10 | Permanently boosts Magic by 10. | |
Green | 6 | Whirling Slash | Damage a single enemy and any enemies around them by swinging and slashing with a naginata. May leave the enemy bleeding. (Blade) | 36 MP |
Yellow | 8 | MP +10 | Permanently boosts MP by 10. | |
Red | 10 | *Bullet of Honor | Damage an enemy by spraying machinegun fire. May leave the enemy bleeding. (Bullet) | 35 MP |
Green | 12 | Tendon Cutter | Damage an enemy by slashing at their shins and torso, which may lower their Evasion. (Blade) | 43 MP |
Yellow | 14 | Attack +5 | Permanently boosts Attack by 5. | |
Green | 16 | Noblesse Oblige | Damage multiple enemies by spraying machinegun fire. May leave the enemy bleeding. (Bullet) | 50 MP |
Green | 18 | Matriarch's Defiance | Proudly cry out words of defiance to lower an enemy's Attack. (Support) | 13 MP |
Yellow | 20 | Agility +10 | Permanently boosts Agility by 10. | |
Green | 22 | Essence of Elegance | A powerful skill that damages all enemies by spinning the naginata at blistering speed. Boosts own Agility. (Blade) | 70 MP |
Yellow | 24 | Healing +10 | Permanently boosts Healing by 10. | |
Yellow | 26 | Defense +10 | Permanently boosts Defense by 10. | |
Green | 28 | Essence of Gale Slash | A powerful skill that damages an enemy with a while naginata dance. May leave the enemy bleeding. (Blade) | 65 MP |
Yellow | 30 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 35 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 40 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 45 | Attack +20 | Permanently boosts Attack by 20. | |
Yellow | 50 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 55 | Healing +10 | Permanently boosts Healing by 10. | |
Yellow | 60 | Dexterity +10 | Permanently boosts Dexterity by 10. | |
Yellow | 65 | HP +20 | Permanently boosts HP by 20. | |
Yellow | 70 | Magic +10 | Permanently boosts Magic by 10. | |
Yellow | 75 | MP +10 | Permanently boosts MP by 10. | |
Yellow | 80 | Attack +20 | Permanently boosts Attack by 20. | |
Yellow | 85 | Agility +10 | Permanently boosts Agility by 10. | |
Yellow | 90 | Healing +10 | Permanently boosts Healing by 10. | |
Yellow | 95 | Defense +10 | Permanently boosts Defense by 10. | |
Yellow | 99 | Dexterity +10 | Permanently boosts Dexterity by 10. |