Goro Majima (真島 吾朗, Majima Gorō) is a recurring major character in the Like a Dragon (formerly Yakuza) series introduced in the original Yakuza. He is featured as a protagonist in Yakuza 0, Yakuza: Dead Souls, the Majima Saga of Yakuza Kiwami 2, and Like a Dragon: Pirate Yakuza in Hawaii. He is also featured as a supporting character in Yakuza/Yakuza Kiwami, Yakuza 2/Yakuza Kiwami 2, Yakuza 3, Yakuza 4, Yakuza 5, Yakuza 6, Yakuza: Like a Dragon, Like a Dragon Gaiden: The Man Who Erased His Name, and Like a Dragon: Infinite Wealth.
His unpredictability, ferocity in combat, and accomplishments as the captain of the Shimano Family earned him the nickname "The Mad Dog of Shimano" (嶋野の狂犬, Shimano no Kyōken). He is the former patriarch of the Majima Family, the founder and former president of Majima Construction, and the former vice-chairman of the Tojo Clan.
Profile
Appearance
Majima has a lean build, which he utilizes to achieve incredible levels of speed and agility. His hair is styled into a side part that hangs to the tops of his ears, with the rest being shaved into an undercut. He also sports a full goatee.
In Yakuza 0, he wore his hair long enough to be pulled into a low ponytail, and was clean shaven with a stubbly mustache.
He is missing his left eye, which was gouged out for insubordination in 1985. His eyelid remains intact.
Tattoo
Majima's tattoo covers his biceps and upper chest, stretching from his neck to the back of his thighs. It consists of a floral motif (similar to Shimano's), with a HannyaWP on his back and twin snakes wrapped around his arms and chest.
The Hannya mask has commonly been used to depict women who have turned into demons as a result of being consumed by sorrow, envy, or rage. Snakes are often associated with rebirth and transformation, due to their tendency to shed their skin.
In the original Yakuza, his tattoo is not the Hannya; it is instead a blue entity that resembles an Oni that only covers his left breast.
Attire
Majima's attire remains mostly the same throughout the series, usually consisting of a yellow boa print snakeskin blazer, a gold chain, black leather pants, a black leather belt with a silver buckle, black leather gloves, and black steel toed snakeskin dress shoes. In Yakuza 0, Yakuza, and Yakuza 2, his eyepatch is blank. From Yakuza 3 onward, his eyepatch is adorned with a silver snake.
In Yakuza 0, he wears a black tuxedo over a white wingtip collar pleated tuxedo dress shirt, black winged tip dress shoes and with a black satin bow tie and cummerbund if he is working at the Grand.
In Yakuza Kiwami, Majima wears his signature snakeskin and black leather outfit, with an additional gold chain. He is seen wearing several different disguises for Majima Everywhere, which include a black tuxedo similar to the one seen in Yakuza 0 when encountered as a bartender, a white Hannya mask (missing its jaw) while disguised as "Hannya-Man," and an idol outfit consisting of silver double breasted satin jacket with matching pants as "Everyone's Idol Goro." The jacket is light blue with a pink star pattern on the lapels and cummerbund, along with an orange feathered headband adorned with the same pattern in yellow. He wears white boots with the outfit, though when it is worn in Yakuza 0 while performing 24-hour Cinderella, they are white roller skates instead. His drag persona, Goromi wears a hot pink snakeskin bodycon dress and a blonde wig. Majima is also seen dressed as a taxi driver and a police officer.
In Yakuza 3, Yakuza 4, and Yakuza: Dead Souls, in addition to his usual outfit, he is also seen wearing a charcoal grey suit over a red dress shirt and black tie. He is rarely shown without his black leather gloves or steel-tipped black leather shoes, though he is not wearing gloves during his and Kiryu's arena match in Yakuza 3. He is shown to have worn a yellow baroque patterned button-up shirt, light gray slacks, and a black leather belt with a gold buckle prior to the Ueno Seiwa hit in a Yakuza 4 flashback.
Personality
— Majima on his "Mad Dog" persona, Yakuza 0Right, wrong... Nobody's got a clue what the difference is in this town. So I'm gonna have more fun... and live crazier than any of 'em.
Majima is a resourceful, charismatic, and commanding man. He has gained the respect of friend and foe alike, often due to his ferocity and skill in combat. He is also a successful businessman and is surprisingly pragmatic, as shown by his success with The Grand and Club Sunshine, and later his construction company, Majima Construction. This has also lead to him being favored by his superiors, sometimes to his detriment, as is the case with Tsukasa Sagawa. Despite being the patriarch of his own family - and later, lieutenant advisor to the sixth chairman, Daigo Dojima - he dislikes serious meetings and often finds a way to showily barge his way into them. Majima is also extremely cynical about the Tojo Clan, possibly stemming from the mistreatment he experienced from them in Yakuza 0. His baseball bat is a weapon of choice. He even shared mutual passion for baseball with Homare Nishitani.[14]
Majima is shown to have a soft spot for his family members, even if he is prone to physically punishing them for their disobedience. Nishida considers him to be sentimental and deep down, a "softie," seeing him mope around before Kiryu plans to leave for Okinawa. He is shown to hold on very closely to the past, and never forgets a promise, though he says his memory can be spotty at times. Majima also has a fondness for zombie movies and potentially for bizarre martial arts films, including titles such as Deadly Thumb Wrestling! and Legend of the Drunken Fist: Essence of Champagne. Majima appears to have a sense of care for the environment as well, stating "separatin' your trash is a man's civic duty! Ya gonna be there to take responsibility when we got toxic-ass dioxins floatin' around?!"
His loyalty is impressively enduring - particularly when it comes to Saejima, and later Kiryu - though he also has a tendency to be obsessive, especially when it comes to the latter. Majima believes he is the only one entitled to kill Kiryu, and has nearly died trying to protect that right. As time progresses, it appears to become more of a running joke between the two rather than a true threat.
He commonly reminds others that he has standards to uphold as a yakuza, despite his theatrically unhinged persona, and states that he dislikes dishonorable men, especially ones that intentionally break rules. As a young adult, he is shown to go out of his way to help civilians endangered by yakuza affairs, especially women and children, who he has a soft spot for. Despite this, he is not above carrying out many of the more unsavory aspects of the job if necessary. Not as recklessly selfless as Kiryu, he will still put himself before strangers, however, as seen in Yakuza 5, he is more than willing to sacrifice his own life for the sake of those he truly cares about, agreeing to Kurosawa's deal in order to call off Haruka's assassination, and to spare Saejima's life.
His "Mad Dog" act is primarily inspired by three men — three paragons of the "tenacity" he strives for[15] — whom he becomes familiar with in Yakuza 0: Homare Nishitani, a man who lives for thrill, putting excitement and the pursuit of pleasure above all else, Wen Hai Lee, who uses his strength to protect the ones he loves, and Tsukasa Sagawa, who, as Majima says, is "damn near immortal." To Sagawa, he vows to "have more fun and live crazier than any of 'em."
Background
Apart from enjoying mangaWP as a kid[16], nothing about Majima's childhood, parents, or how and why he became a yakuza, is known. His chronological first appearance is in 1985, at age 20, when he was a member of the Tojo Clan's Shimano Family and was oath brothers with Taiga Saejima. He and Saejima discuss the upcoming Ueno Seiwa Hit they were soon to carry out, intending to promote the Sasai Family that Saejima belonged to, by assassinating the Ueno Seiwa Chairman. Majima brought with him a bag containing 6 revolvers, each loaded with 6 bullets. Majima expressed concern for the safety and wellbeing of Saejima's sister Yasuko, as it was likely that they could end up endangered or imprisoned, but Saejima simply brushes him off, saying that it is "bad luck."
Unbeknownst to them both, the revolvers were loaded with rubber bullets, and the entire hit was a setup orchestrated by Isao Katsuragi and Kazuo Shibata. On the day of the hit, Shibata ordered Majima to not carry out the hit, as the Dojima Family - which the Shimano Family was a subsidiary of at the time - refused to hold joint responsibility for their actions. When Majima refused, insisting on not abandoning his oath brother, Shibata and his lackeys attacked him. Despite his best efforts, he was overwhelmed by their numbers and ended up chained to a pole. Even still, Majima resisted, refusing to bow to anyone but men he respects. One of Shibata's henchman picked up a knife and gouged out Majima's left eye, before leaving him at the mercy of Futoshi Shimano. Meanwhile, Saejima was left to carry out the hit alone, and ended up sentenced to life in prison.
Majima was tortured in a yakuza black site prison dubbed "the hole" for a whole year. Shimano noticed Majima's tenacity and refusal to break, and in 1986, released him into the custody of his oath brother in the Omi Alliance, Tsukasa Sagawa. Majima was held captive in Sotenbori, Osaka, under Sagawa's surveillance and command, but was promised by Sagawa that Shimano would reinstate him into the Tojo Clan if he could make 100 million yen as the manager of Cabaret Grand.
Involvement
Yakuza 0: 1988-1989
— Majima as the manager of Cabaret GrandThe customer is king.
Majima reluctantly falls into his role of "Lord of the Night" (夜の帝王, Yoru no Teiou), turning the Grand around and making it one of the most well known attractions in Sotenbori. Despite this, he is unhappy, having to avoid confrontations and be walked all over by the Grand's customers, and suspects Saejima will eventually break out of prison to kill him for his betrayal.
After a night where he deals with an unruly drunk, he meets his quota, but Sagawa raises the mark up to 500 million, giving Majima a choice of either continuing with his work at the Grand or accepting a job that will clear the debt immediately.
Majima reluctantly agrees to carry out a hit on Makoto Makimura - in part, due to Sagawa's threats - despite having never killed anyone before. Sagawa tells Majima that his target is a ruthless pimp that forces college girls into working for him through a telephone club. Majima is then given just two days to kill Makimura.
Majima heads off to the telephone club, connecting with a woman who says that she knows a Makoto Makimura, and she leads him to a massage parlor owned by the man, also known as God Hands.
When he finds Makimura's massage parlor, Hogushi Kaikan, he unsheathes his dagger and rushes inside, only to find the place empty. As he's about to leave, a young woman accidentally walks into him, immediately believing he's a thief. Majima quickly abates her fear by telling her that he's one of Makimura's patients. The woman, who Majima soon realizes is blind, insists upon giving him a massage to alleviate his alleged pain. Majima falls asleep during the massage, and is awoken by the sound of Makimura walking in, who sees his full back tattoo and realizes that he's a yakuza.
Makimura sends the woman out for an errand run and then attacks Majima. After their fight, a group of Omi Alliance members barges in, demanding a Makoto Makimura. Majima looks over in confusion at the man he's bested when the woman returns, and it is revealed that she is the real Makoto Makimura. The Omi Alliance members kidnap Makoto and shoot the man previously thought to be Makimura. Before he loses consciousness, he begs Majima to keep Makoto safe.
Majima chases her down, and sneaks Makoto away, ending up in an alley where Makoto clings to his leg and cries. Majima hesitantly pulls out his dagger, knowing that he must kill her in order to complete the task given to him by Sagawa, but his conscience won't allow it, and he instead decides to keep her safe.
Later, once they are safe in a borrowed storage shed, Majima questions Makoto as to why the yakuza are after her. Though she says that doesn't entirely know herself, she reveals her past of being a human trafficking victim, which caused her to go blind as a result of psychological trauma.
It was Wen Hai Lee - the man who Majima had previously thought to be Makoto Makimura - that rescued and later took her in. Majima sympathizes with Makoto and gives her a few vague details of his own similarly traumatizing past. Majima is confused as to why a blind woman wears a watch, and Makoto concedes that it's a bit ridiculous and discards her watch. Majima is seen putting it into his pocket.
Majima then goes to meet up with Lee, and hears out his plan to escape Sotenbori and get both Majima and Makoto to safety and away from the Omi Alliance's grasp. Lee's plan is to kill a body double in Makoto's place, but Majima refuses to let an innocent person die for their sake, and fights Lee again in order to prevent him from carrying out the plan on his own.
Majima discards the bag containing security camera pictures of their mark along with a spare uniform of Makoto's in a park trash can, only to find out the next day that the double was murdered anyways at the hands of Homare Nishitani, the patriarch of the Kijin Clan.
When Majima fights Nishitani at the Grand, he reveals that there are two sides in the conflict, and that he is being paid by a Tojo benefactor to bring Makoto back before Sagawa's men kill her.
After the altercation between him and Nishitani, Sagawa asks Majima about the hit he's supposedly carried out, suspicious about the state of the body - with the girl's face bashed in to the point of her being unrecognizable - and why he'd been so careless as to have it be discovered in the river. Majima dismisses it, and says he was simply nervous due to it being his first time killing anyone.
Majima returns to the warehouse, where Sagawa's assassins find him, Makoto and Lee. The three are forced to make a last-ditch attempt to escape from Sotenbori, but before they can flee the city, Lee is killed by his van exploding, leaving Majima and Makoto injured and helpless from the blast. Sagawa appears, scolding Majima for disobeying him once again. He is about to kill them both when Masaru Sera arrives and shoots Sagawa in the back, knocking out a desperate Majima and forcibly taking Makoto away.
Majima ends up at the mercy of Sagawa, who proceeds to torture him for his insubordination, only sparing him because Majima is the only one he suspects can get information about Makoto's whereabouts from Nishitani, who has taken a liking to him.
Majima finds Nishitani through the corrupt cop Billiken, who brings him to the jail cell Nishitani is quite comfortably residing in. Nishitani tells Majima everything he knows about the situation and reveals that Makoto has been taken by the Nikkyo Consortium, run by Masaru Sera, to a brothel called Camellia Grove. As they attempt to leave, Nishitani and Billiken are killed by a bribed guard, and Majima escapes to tell Sagawa where Makoto is held.
Together Majima and Sagawa travel outside the city limits of Sotenbori, and Majima fights his way to Sera, who tells him the truth about Makoto holding the deed to the empty lot. Sera gives Majima a choice between keeping Makoto safe or killing him to find her himself, to which Majima throws down his gun and puts his trust in Sera. However, Sagawa appears from behind Sera and shoots him, and steals Kazuma Kiryu's business card from his breast pocket. Sagawa then takes Majima to Kamurocho in order to track down Makoto for themselves.
Once there, Majima is told that Shimano wants to see him. Shimano reveals that he was the one who ordered Sagawa to order Majima to kill Makoto. However, Shimano never actually intended for Majima to kill Makoto. He wanted Makoto to willingly give the land over to Shimano and Sagawa, with Majima's help, so that Shimano could rise to power, dethrone Dojima and have the Tojo clan under Omi dominance. Shimano simply gave the kill order so that he could humiliate him for his unwillingness to murder.
Mortified at the realization that he has been manipulated from the start, Majima goes off on his own - taking matters into his own hands, he fights both Osamu Kashiwagi and Akira Nishikiyama for information on Makoto's whereabouts. When he does find Makoto at the site of the empty lot, Makoto begs him to kill Dojima's lieutenants in retaliation for their part in her brother's death, but Majima declines her offer of 1 billion yen, pleading for her not to not go down a road she'll regret.
The two of them go out to get takoyaki, but Makoto gives him the slip, sending a delegate to tell him to meet her tomorrow if he decides to help her avenge her brother's death. Majima shows up at the Vacant Lot but is greeted by Shibusawa's men, who tell him that Makoto has arranged everything herself and is already meeting with Dojima and his lieutenants. He beats down the assassins and rushes to the Sebastian Building only to arrive at the very moment she is shot by Lao Gui. Majima is stricken with grief and anger and tears his way through everyone that stands between him and Makoto.
Once he defeats the last of Dojima's men, he kneels before Makoto and quickly realizes that she's still breathing. Sera appears with his men and rushes Makoto to the hospital. As the doors to the operating room shut, Majima breaks down, vowing that he'll grant her wish of eliminating the Dojima Family. He goes on a rampage through Dojima HQ, defeating Hiroki Awano and Lao Gui. He is stopped from killing Dojima by Sera, who reveals that Makoto has given him possession of the land, and that Makoto has recovered but is now in a coma. Sera demands one last task from Majima: to kill Shimano for his betrayal to the Tojo clan and for conspiring with the Omi Alliance.
Majima returns to the boss' office with a gun in his hand. Facing his boss, he prepares to take the fall for the murder of his patriarch in exchange for his return to the yakuza. However, he ultimately decides not to kill Shimano, and instead asks for the truth of Saejima's fate in exchange for his own life. To preserve his own life, Shimano kills the Omi delegate he had been negotiating with, and tells Majima it was in his intention to send him to Sotenbori and reinstate Majima back into the clan.
One month later, he meets with Sagawa for the final time, telling him that he's going to "live his own way," inspired by the likes of Lee and Nishitani, and to a lesser extent, Sagawa himself. He walks away, not realizing that Sagawa was promptly killed afterwards.
Majima runs into Makoto again, who is being harassed by fellow Shimano family members. He saves her, not saying a word so as to not reveal his identity to her. Majima did this so that Makoto wouldn't come looking for him, thus putting herself in danger. He leaves Makoto in the hands of her current lover Tateyama, the doctor who had been helping her regain her sight, and tells him to keep her safe.
Majima crosses paths with Kiryu as he walks down the streets of Kamurocho, and greets him with the newfound enthusiasm of the Mad Dog of Shimano: "Yo. [...] Kiryu-chan!"
1989-1992
After the resolution of the Empty Lot Dispute and his return to Kamurocho, Majima befriends Naoki Katsuya, an action film actor at the time, and marries Mirei Park, who is an aspiring idol at the time. Katsuya is injured and can no longer continue acting, so Majima negotiates with the local Sotenbori yakuza to get him into the talent industry as a producer, leading to the formation of Osaka Talent in 1992. Soon after, his marriage with Park ends poorly when Majima learns that Park had aborted her pregnancy without telling him, leading to him hitting her and divorcing her afterwards. It is unclear whether or not they still hold affections for the other.
Yakuza/Yakuza Kiwami: 1995-2005
— Majima, before he and Kiryu fight at the batting cagesStop teasin' and let's get on with it, Kiryu-chan!
Now 31, Majima initially appears in the alley behind Serena to find one of his own family members sprawled out on the ground with Kazuma Kiryu standing over him. Majima decides to "take responsibility" for his subordinate's attack on Kiryu, striking him repeatedly with an umbrella. Kiryu grabs Majima by the arm and tells him to stop. Majima, disappointed, complies with Kiryu's request, though warns that Kiryu must learn to enforce discipline for when the time comes that he becomes the patriarch of his own family.
Yakuza Kiwami: Kiryu responds to Majima's advice, stating that he will discipline his family but will do so his way, with "logical methods." Feeling challenged, Majima asks Kiryu if he's looking for a fight. Kiryu refuses, sternly stating that it would not be logical, apologizing for causing any offense. This angers Majima further, who continues to goad Kiryu into a physical confrontation by striking him across the face multiple times with his umbrella, before finally threatening him with his knife. Kiryu stands calmly and refuses to hit back, asking if Majima is satisfied. Impressed by Kiryu's strong resolve, Majima backs down, telling Kiryu that "this world isn't logical" and that he risks getting himself killed if he refuses to change. Majima leaves, excited at the prospect of fighting Kiryu in a real battle one day.
Once Kiryu is released from prison, Majima tracks down and challenges him to a fight. He is disappointed by the deterioration of Kiryu's fighting skills, and decides to plan increasingly elaborate ways to get Kiryu to fight him in order to restore his abilities.
Majima and his subordinates then attack Makoto Date and kidnap Haruka Sawamura to lure Kiryu out, so that he and Majima can face off at the Yoshida Batting Center. After reassuring Kiryu that Haruka is safe, they fight, and Majima is defeated once again. One of Majima's men rushes Kiryu with a knife, but Majima jumps in front of him, shielding Kiryu from harm. He vows to Kiryu that he'll be the one to kill him someday; not one of his lackeys. Majima collapses, and is dragged off by his men.
Yakuza Kiwami: Majima warns Kiryu that several former Dojima Family members are pursuing Kiryu and suggests that he meet them at Shibaura Wharf, where they plan to exact their vengeance on Kiryu for the death of patriarch Sohei Dojima. Kiryu and Majima join forces for the first time, and manage to fend off the men, but Majima is wounded in the attempt. He falls into the water, but Kiryu states he doesn't have time to waste checking if Majima is alright, then leaves.
Later on, while Kiryu and Haruka are at Shangri-La, Majima crashes through the front of the building with a truck, causing it to collapse and the occupants to flee. He once again confronts Kiryu and takes a woman hostage. She refuses Majima's advances, saying she won't be unfaithful to her boyfriend, and Majima immediately lets her go, saying that he respects honest people. Kiryu and Majima battle once more, and in the end, Majima is defeated yet again. He smiles, acknowledging Kiryu's strength before falling unconscious.
Yakuza Kiwami: After Kiryu returns to Kamurocho following the fight between the Shimano and Kazama Families at Shibaura Wharf, he receives an email from Majima regarding the death of Shimano, his patriarch. Rather than swearing revenge, Majima tells Kiryu that Shimano's business was his own and that Kiryu can feel safe knowing that he would suffer no recompence from Majima or the members of his family, before adding that any further fights between them would be entirely between them, not any kind of revenge for Shimano's death.
Majima Everywhere
Majima has a variety of different appearances in Yakuza Kiwami's added Majima Everywhere feature, including:
- Officer Majima
- Goromi
- Zombie Majima
- Everyone's Idol Goro
- Taxi Driver Majima
- Hannya-Man
Majima Saga: February 2006
In February 2006, the Tojo Clan is in disarray under the leadership of Yukio Terada, whose conflicting ideals as a former Omi Alliance member (a focus on monetary gain over earned power and respect) do not go over well. A power struggle between the patriarchs of each major family is underway, most notably between Akinobu Uematsu, Kei Ibuchi (and to a lesser extent, Osamu Kashiwagi) for position as clan captain. Majima believes that neither of them are fit to run the Tojo Clan, and puts together enough money to overtake Uematsu's position and put himself in the running to become clan captain. His goal is not truly to become Terada's right-hand man, only to change the criteria to give the other patriarchs (most likely Kashiwagi) a less biased chance to lead the clan.
He is picked up by his subordinate Ryota Kawamura, who he briefly discusses his thoughts with (saying that he does not trust Terada, Uematsu or Ibuchi, and that he believes it's been a set-up from the start), and returns to Kamurocho. Upon his arrival, a group of yakuza jump him - who he assumes are Uematsu's men. He defeats them, and learns that his family office was targeted as well. He rushes to the Majima Family office, where Nishida reports that Kawamura has gone missing. Majima suspects that Uematsu is the one that planned the attack and heads to Uematsu's office to confront him, only to find him dead, a bullet through his forehead.
Majima returns to Tojo Clan Headquarters and tells the other clan members that Uematsu was dead before he got there, but Ibuchi attempts to use it as leverage (saying that it only makes sense that Majima was the one to kill Uematsu since they had been rivals for the captain's seat) to increase his own chances of becoming clan captain. Majima vows to find proof that he was not the one to kill Uematsu, and seeks out The Florist of Sai (thanks to information given to him by Kashiwagi) who - in exchange for Majima's promise of running Purgatory in his absence - supplies him with security footage showing that Kawamura had been at the scene of the crime just before Majima. The Florist tells him that Kawamura was last seen in Sotenbori, and Majima reluctantly sets off to find him.
Upon his arrival in Sotenbori, he visits the Cabaret Grand, under new management since his departure. He asks the hostesses there to keep him updated in case Kawamura returns, then leaves to investigate further. On his way to the cabaret club Odyssey, he bumps into its former owner, Yamagata, who is walking out of the club that took Odyssey's place. He tells Majima that Kawamura had been frequenting a mahjong parlor above Hogushi Kaikan. When Majima visits the massage parlor, the receptionist tells him that Kawamura has been to the massage parlor, but she hasn't seen him for quite some time. She mentions his gambling debts, which Majima realizes had been cleared around the time he joined the Tojo Clan. He thanks her, and goes to leave, but she guilts him into getting a massage in exchange for information she gave him. He relents and asks for the quickest, shortest massage course they have.
As Majima waits for his massage, a woman walks in and introduces herself as Makoto Tateyama. Majima immediately recognizes her as Makoto Makimura, and hides his face in order to prevent her from recognizing him. During the massage, Makoto notices him looking at her watch, and recounts the story of Majima saving her, not knowing that he is the man she desperately wants to thank. She tells him that the watch's band had worn out some time ago, and she was forced to replace it with a new one that she doesn't like as much. She also mentions that the reason she had continued to work at the massage parlor where they first met was in the hopes of seeing Majima again in order to thank him. After the massage, as he's on his way out, Makoto asks if they've met before. Majima shakes his head no, but quietly tells her that the massage has "worked out some knots that [he's] had for 18 years."
The hostess he had met at the Grand contacts Majima, and informs him that Kawamura showed up and killed an Omi Alliance member. Majima rushes over to stop him, and Kawamura admits to killing Uematsu, saying that he has to kill both Uematsu and Majima in order to gain his freedom. He and Majima fight, and after he loses, Majima demands further answers from him, but he is shot and killed by Ibuchi, who admits to paying off Kawamura's debts in exchange for his loyalty. He had planted Kawamura within the Majima Family, intending on forcing Majima to take the fall for inciting conflict between the Omi Alliance and Tojo Clan.
Majima fights Ibuchi, who in the end, instead of submitting and allowing himself to be arrested, shoots himself in the head, which Majima makes no effort to stop.
He returns to Tojo HQ, and informs Terada of what happened in Sotenbori. With their limited options, Majima proposes a last-ditch solution to repair relations and avoid an all-out war with their newly weakened state. They meet with Jin Goda and his lieutenants, and Majima offers to disband his family as reparations for his subordinate's actions. Though his lieutenants seemingly disagree with this outcome, hoping for a war, Goda accepts.
Majima goes on to dissolve his family, and creates his construction company, Majima Construction, taking over Purgatory and beginning work on Kamurocho Hills. It is later revealed that Majima had bought Makoto a replacement strap for her wristwatch, and she is content knowing that she finally got to thank him for all that he had done for her.
Yakuza 2/Yakuza Kiwami 2: December 2006
— Majima to Nishida, while deciding which wire to cut to defuse a bombHow the fuck should I know how this tangly-ass rainbow shit works!?
With Terada having been supposedly killed by the Go-Ryu Clan and the Nishikiyama Family threatening to leave the Tojo Clan, Kiryu tracks Majima down at Yayoi Dojima's request, and they fight in a cage match with the promise of Majima's aid if Kiryu wins. Although he still considers himself retired, Majima explains the current state of affairs to Kiryu, recounting the year following Kiryu's own departure from the Tojo Clan. Terada has apparently been running the clan quite poorly, taking on a pacifist stance and putting a focus on money over power. On top of that, after Majima left and disbanded his family, Kashiwagi was made Clan Captain; but had been sidelined by Terada, being unable to make decisions without his explicit approval. Warning Kiryu about Terada's hidden agenda, he offers his support to Kiryu.
Yakuza Kiwami 2: After the conversation, Nishida reports that thugs have attacked their construction site, and Majima reveals to Kiryu that thugs have been attacking his business to scoop up the deal on the Kamurocho Hills project. Despite their retribution, they have been unable to defend their assets, which has slowed down the progress of the construction considerably. Kiryu lends his support and helps in the defense, acting as a foreman and freeing up Majima Construction to help the Tojo Clan.
He is next seen taking on all of Sengoku's men sent to the town single-handedly and warns Kiryu that Shindo has betrayed the clan after being bribed by Sengoku. Majima, having sustained grave injuries while fighting off the army of rival yakuza on his own, is left in Kaoru Sayama's care while Kiryu rushes off to Tojo HQ.
He recovers quickly, and assists in disarming the bombs hidden around the city with the help of his construction team.
Majima tells Kiryu to finish off Ryuji Goda and the Jingweon Mafia at the final showdown, warning him not to be killed, as he expects a rematch between them.
Yakuza 3: 2007-2009
With the Jingweon Mafia and the Omi Alliance dealt with, Kiryu meets with Majima at the top of Millennium Tower. Majima laments Kiryu's departure, saying he'll miss having him around when he leaves for Okinawa. Kiryu pleads with Majima once more to go back to the Tojo Clan and support the newly-appointed Sixth Chairman, Daigo Dojima, as a contingency for any future troubles. Majima, reluctant at first since he didn't want to "babysit," becomes intrigued by Kiryu's assurance that he would be able to run amok and cause chaos to assist the survival of the clan. Majima then explains that he is only swayed by strength, and implies that he will only accept this favor by force. Majima loses, promises Kiryu he will return to the Tojo clan and is left to wonder what he's gotten himself into.
When Kiryu returns to Kamurocho in 2009, Date suspects Majima is the one to betray the Tojo Clan over the resort deal. Kiryu refuses to believe this, saying that he trusts Majima to keep his promise, and heads to Purgatory to confront him. Upon his arrival, he is greeted by an immense number of Majima's family members. Majima appears, asking Kiryu to follow him to the now-defunct Underground Coliseum where they are able to talk quietly. Before Majima can answer any further questions, Kiryu must beat him in a cage match. After losing once again to Kiryu, he reveals that he got involved for Daigo's sake and that he was blackmailed by Goh Hamazaki as a suspect of the clan's inner dispute.
The Florist takes Majima and Kiryu to his monitor room to discuss the Kazama lookalike when they see the Snake Flower Triad invading Kamurocho. After Kiryu defeats them, Yoshitaka Mine arrives to show them that Kanda has been killed, and adds that the Hamazaki Family has been destroyed. With two more Tojo heads out of the game, Kiryu asks Majima to take care of the now-leaderless Kazama Family, as Kashiwagi had been gunned down.
After saving Kiryu from Land Minister Suzuki's private army outside of the Diet Building, Majima offers to send his family in Okinawa as assistance, which Kiryu refuses. Majima wishes him luck and tells him not to be beaten by Mine and the CIA, as he vows to be the one to kill him someday.
The construction of Kamurocho Hills is still ongoing throughout the events of the game, with Majima Construction actively working towards its completion.
Yakuza 4: 2010
Majima gives up his position as a Lieutenant of the Tojo Clan, accepting a position of lower responsibility in order to bring in new members to the clan.
Majima follows the trail of Yasuko Saejima, the stepsister of his oath brother, Taiga Saejima. Majima sends Daisaku Minami to track Yasuko at the club she works at, Elise. Eventually Majima decides to enter the club on his own, but is disappointed at the lack of her presence and he begins lamenting about his past.
Majima later hears of Saejima's arrival in Kamurocho and sends Minami off to find him. The two reunite and head to the batting cages for a fight. After Saejima defeats Majima, he recounts his side of the story to Saejima, clearing up any doubts he may have had about Majima's supposed betrayal. The two sworn brothers lament that they are getting older, and Saejima comments that the Kansai accent that Majima fakes has improved since they last saw each other.
Kiryu, on his way to see Majima upon returning to Kamurocho, witnesses his arrest and calls out to him. Majima tells him that it was Daigo Dojima who set him up and that everything - the 1985 hit, ten billion yen incident, and Yasuko - are all connected. He asks Kiryu to help Yasuko, and says that he's the only one who can save the Tojo clan, lamenting that Kiryu is all that the clan has left.
Despite his arrest, he is seen out of prison alongside Daigo as the Tojo Clan congratulates Saejima for his return and inaugurates him as a patriarch.
Yakuza 5: 2010-2012
— Majima to SaejimaForget money. A yakuza ain't worth dust without strength. Ya let that slip, someone else is gonna come gunnin' for your spot.
Saejima and Majima have a talk over yakiniku, where Saejima discusses needing to prove his own worth by going back to prison in order to be able to guide the lower-ranking yakuza as the clan's new captain. Majima goes to the batting center and has his family attack Saejima there to test his strength. Before Saejima goes to prison, Majima tells him to come back strong.
Daigo Dojima, desiring to ease the increasing tensions between the Tojo Clan and the Omi Alliance, ventures to Fukuoka and sends two officers to other parts of Japan to form alliances with the local yakuza families. Majima is sent to Hokkaido for the sake of negotiations with the Kitakata Family. Despite his claims for peace, Fifth Chairman of the Omi Tsubasa Kurosawa orders assassins to kill Majima mid-negotiation. Majima survives but is wounded in the altercation.
Kurosawa orders local newspapers to report Majima as being dead, so as to demoralize the Tojo Clan and incentivize Kiryu to attack Kurosawa's inter-Omi Alliance rival, Masaru Watase. This in turn causes Saejima to break out of prison in order to learn the truth of Majima's supposed demise, despite Majima's best efforts to keep him out of it.
Majima takes advantage of his presumed death to make contact with both his ex-wife Mirei Park and Omi Alliance chief member Naoki Katsuya. He sends Park a letter, which would then lead to her untimely death at the hands of the very traitor that Katsuya and Majima had intended to lure out, Kamon Kanai.
Unfortunately, Majima's position is found out by Kurosawa, and he and his men take over the Millennium Tower, capturing and torturing Majima. When Saejima arrives on the rooftop to confront Kurosawa, he is forced to fight against an already injured Majima, and is given an ultimatum: either he kills Majima (ending with his arrest for murder and the collapse of the Tojo Clan with two of their top lieutenants gone), or he dies by Majima's hands, eliminating him from the picture and setting Kurosawa's other plan in motion.
Majima reveals that the reason he was unable to resist Kurosawa was the threat towards Haruka Sawamura at her debut concert. Kurosawa has stationed a sniper ready to kill her mid-concert at the Japan Dome. He tells Saejima that he couldn't refuse because she meant more to Kiryu than anything else and that the two of them are very expendable in comparison. Though Saejima expresses concern about Majima's condition, Majima goads Saejima into fighting by explaining it was he who expelled Saejima from the Tojo Clan, out of fear for his life. Regardless of the circumstances, he is grateful for the excuse to fight Saejima again, and the sworn brothers fiercly fight to a stalemate. Majima is delighted to discover Saejima's prime strength has returned, and Saejima compliments Majima's fighting as well. Kurosawa, angered with their refusal to fight any further, orders the sniper to shoot, but they've already succeeded in buying enough time for Tatsuo Shinada to subdue the would-be assassin Shigeki Baba, and Daigo arrives with help from Katsuya to save both Saejima and Majima.
Yakuza 6: 2012-2017
In December 2012, Majima is briefly seen waiting outside of Kiryu's hospital room with Saejima shortly after Kurosawa's scheme had been foiled. The police show up to arrest Saejima, which Majima protests, but Saejima insists that he has to serve out the rest of his sentence in order to live as a free man.
The top members of the Tojo Clan are blamed for their alleged involvement in the Little Asia fire, leaving only Katsumi Sugai and Takumi Someya in control after Daigo and Majima are arrested.
They are not seen again until early 2017, after Kiryu had bargained for Daigo's release from prison. Majima asks Daigo how the Tojo Clan should proceed with Kiryu's apparent death by the Yomei Alliance. Daigo shows them the letter he received from Kiryu and states he intends to follow his wishes for avoiding a war with the Yomei. The three return to leading the Tojo shortly after.
Yakuza: Like a Dragon: 2017-2019
Some time in 2017, the Tojo Clan are targeted by the new Governor of Tokyo Ryo Aoki's Kamurocho 3K Plan, an initiative designed to stamp out crime in the city. Sensing possible dangers, the leaders of the Tojo - Daigo, Majima and Saejima - met with Masumi Arakawa and hatched a plan. Arakawa would seemingly turn traitor, leaking information to the police to ensure the success of the plan, while the senior Tojo Clan members would escape Kamurocho with his assistance. For the next three years, Majima would be in hiding with Daigo and Saejima, under the care of Nick Ogata, a business associate of Daigo's.
Majima attends a private meeting with Arakawa in Omi Alliance HQ, alongside Daigo and Saejima. While there, the sworn brothers come across Ichiban Kasuga and his party, who had just knocked out a group of Omi guards. Kasuga and his group mistake Majima and Saejima for Omi officers, a concept that Majima does not bother to correct them about, as Majima wants nothing more than a good fight to kill his boredom. After a lengthy battle between them, Majima and Saejima agree to "stop holding back" against Kasuga, before being stopped by Arakawa and Daigo, with Majima becoming annoyed that he won't be able to finish his fight with Kasuga after they're revealed to be on the same side.
Later, Majima assists in protecting Daigo and Masaru Watase during their joint dissolutions of the Tojo Clan and Omi Alliance, and is visibly overjoyed when Kiryu suddenly reappears to protect Watase from an Omi officer's knife attack.
Like a Dragon Gaiden: The Man Who Erased His Name: After the dissolution, Majima exits the Omi headquarters alongside Kiryu (going by "Joryu"), Saejima, Daigo, Watase, and Yuki Tsuruno. Majima invites his companions to a party to celebrate the end of the yakuza, but is turned down by "Joryu", who firmly insists that he is not the man Majima takes him to be. Majima exasperatedly says that he will play along, but earnestly tells Kiryu to not leave them just yet. They are then ambushed by Kosei Shishido along with a large mob of Omi members in one last desperate attempt to keep the age of yakuza alive. Majima joins Saejima and Kiryu in attacking Shishido, before assisting in keeping Shishido's men busy while he and Kiryu battle in the Omi main office. After Shishido's defeat, Majima joins the others in Akame's limousine.
In the days immediately following the dissolution, Majima and Saejima repel assassins aiming to kill Daigo and Watase.
Much later, Majima attends the funeral for Arakawa and Ryo Aoki, and is apparently going along with Daigo and Watase's plans to open a legitimate security firm in Sotenbori. He gives Kasuga advice on carrying on Arakawa's legacy, but immediately states that his calm demeanor will disappear after the day is over.
Like a Dragon: Infinite Wealth: 2023
With the security company having failed due to slander from the Tatara Channel, Majima now lives as a fisherman in a remote village alongside Saejima and Daigo in order to prevent the former Tojo yakuza from rising, as they believe their influence would be enough to start a revival. They are soon visited by Kiryu and his newfound party, who explains to them that he has cancer. Though clearly upset by the news, Majima knows Kiryu well enough to not argue with him, and invites him to stay over for drinks.
Kiryu asks that the trio assist Jo Sawashiro in defeating Seiryu Clan chairman Masataka Ebina and preventing the yakuza from being shipped to Nele Island to die of radiation poisoning. After refusing this request, Kiryu attempts to rile their fighting spirits by insulting their pride. Upon witnessing a hurt Daigo reluctantly charge Kiryu, Majima throws his tanto at them to intervene. After a long battle which ends in a draw, Kiryu attempts to rise his friends one last time before leaving, telling them that they must be responsible for their actions. The three beg Kiryu not to throw his life away, but he leaves for Tokyo without saying another word. As he watches him leave, Majima begs one last time for Kiryu to stay with the three of them.
After some time, the three decide to take Kiryu's advice to heart, and arrive in the nick of time at the Millenium Tower to assist Kiryu and his party. Saejima rescues Kiryu and his party from a helicopter with a gatling gun by firing a rocket launcher at it, with Majima taunting the pilot as he flies away. The three then assist Kiryu in a heated battle against the former Omi officers. Though the officers put up a good fight, Majima, Saejima, Kiryu, and Daigo easily triumph, and the three instruct Kiryu to go forth and defeat Ebina while they take on the remaining Ex-Omi officers. In doing so, the three triumphantly state they are done hiding.
After Kiryu defeats Ebina once and for all, Majima, Daigo, and Saejima burst through the doors, having defeated all of the Seiryu Clan. They witness a heavily battered Kiryu tearfully beg Ebina not to pursue a pointless revenge, before collapsing due to exhaustion. A distraught Majima screams Kiryu's name as Kiryu passes out in Daigo's arms.
Majima, Saejima, and Daigo later witness Kiryu be taken away in a helicopter to a hospital.
Other Media
Yakuza: Dead Souls
In Yakuza: Dead Souls, Majima is first shown watching zombie movies in his office in Millennium Tower. Prior to the events of the game, Majima is instructed to work on tightening security for the grand opening of Kamurocho Hills by Daigo Dojima, as Ryuji Goda and Tetsuo Nikaido - both members of the rival Omi Alliance - have been spotted in Kamurocho.
He escapes Millennium Tower, which has been overrun by zombies, only to receive a phone call from Azumi berating him for being late for the grand opening. He arrives only to find that it's been put under quarantine, and that he must protect the people holed up inside the building from the zombie invaders. With Daigo Dojima's help, he brings the refugees to safety in Purgatory, but in the process is bitten by a zombie.
He fears he may soon become one, and distances himself from the survivors to prevent any possible danger to them. When Kiryu and Misuzu Asagi happen upon him, still waiting for his inevitable demise inside of Kamurocho Hills, he asks Kiryu to kill him for fear of becoming an unstoppable threat. He shows them the secret entrance to Purgatory, then bids them farewell, walking off towards the quarantine zone.
He wanders around on his own, taking down every zombie he sees until he comes up with the idea to try to "detox" himself after he happens upon a sauna. The idea is to "sweat out" all of the zombie toxins to prevent him from turning. He is not seen again until the end of the game, where it is revealed that the zombie who bit him had dentures, which did not transfer the poison into his arm, despite breaking the skin. It is also revealed that the reason his eye had turned red is because it was allergy season, not because he was turning into a zombie.
Ryu Ga Gotoku Online
Project x Zone 2
Along with Heihachi Mishima, he saves Phoenix Wright and Maya Fey from a B.O.W. attack. He asks who is responsible for the Thanatos attack, and Heihachi tells him that Shadaloo is the main organization responsible for the attack in Kamurocho.
SEGA Heroes
Majima was a playable hero in SEGA Heroes. He was a yellow legendary hero released in 2020, along with three other Yakuza characters.
Fighting Style
Majima is a vicious and aggressive fighter, often using his agility and nimbleness to move fast and land precise strikes. He most often uses his Demonfire Dagger in combat, although he is also extremely proficient in unarmed combat and the usage of weapons other than knives.
Yakuza
Majima is fought twice in Yakuza, bolstered by several goons in the first, and alone in second. He attacks primarily with swift stabs and cuts, with a number of kicks too. He frequently chains quicksteps to circle around Kiryu, making him difficult to land a hit on. His moveset consists of:
- a Rush Combo made up of a two-handed low thrust, a high right Thai roundhouse kick, a high right spinning heel kick, a diagonal downward left slash, and a left cross aimed at the crotch;
- a diagonal downward left slash-rightward horizontal before stepping back,
- a ducking straight knife thrust,
- a running overarm low thrust before stepping back,
- a leaping two-handed reverse-grip knife plunge (2nd fight only),
- a spinning right heel sweep kick (2nd fight only),
- a left back kick as a directional attack,
- two Heat Action grab attacks, including:
- a front grab Heat Action where he slashes at Kiryu before grabbing him in a guillotine hold, before throwing him to the ground and stabbing him; and
- a rear grab Heat Action where he throws Kiryu over his shoulder, before leaping in the air and stomping on him;
- a leaping stomp as a downed attack, and
- a taunt where he steps back and laughs maniacally.
His attack trails and dodge aura are indigo purple, and his punch attack is followed by orange explosion effects.
Yakuza 2
Majima sports a far more basic moveset in Yakuza 2, retaining few of his attacks from the first game, with only a couple of extra ones. However, he is still highly mobile, and can strafe and run in circles around Kiryu in addition to quickstepping. His moveset is comprised of:
- his Rush Combo, downed attack and taunt; as well as
- a left cross aimed at the crotch,
- two knockdown reversals, including:
- jumping back on his feet after being knocked back before throwing a dashing right cross, and
- a back flip after being launched in the air before throwing a dashing right cross; and
- two get-up attacks, including:
- a windmill breakdance when down on his front, and
- a rising windmill when down on his back.
Yakuza 3
Majima has two boss fights in Yakuza 3: in the first one, he takes Kiryu on unarmed, and uses his signature tantō in the second.
Unarmed
Majima uses a modified version of his regular moveset in hand-to-hand combat. His knife attacks have been changed to knifehands, punches and palm strikes, while his kicks remain unaltered. His moveset is listed as follows:
- a combo comprised of a downward diagonal right slap, a right outward knifehand, a high right Thai roundhouse kick, and a high right spinning heel kick;
- a ducking right cross,
- his low left cross,
- a running right palm strike,
- his spinning heel sweep kick,
- his directional attack,
- grab attacks, including:
- a large outer reap as a front grab attack,
- a generic enemy back grab attack, and
- his back grab Heat Action from Yakuza when grabbing Kiryu from the front;
- two get-up attacks, including:
- a turning right heel sweep kick when down on his front, and
- his back get-up attack from Yakuza 2; and
- his taunt.
Knife
Majima's movesets from Yakuza and Yakuza 2 are merged into one for his second boss fight. He also has a vast number of new attacks, including:
- a combo consisting of a downward diagonal left slash, a rightward horizontal slash, and a straight knife thrust;
- a running underarm knife thrust,
- his unarmed front grab attack,
- a right push kick as a guard reversal,
- Kiryu's Knockdown Reversal, which can stun Kiryu;
- a back cartwheel kick as a dodge attack, and
- his unarmed get-up attacks.
In Heat Mode, Majima will begin rapidly chaining quicksteps like in the previous games, making it much harder to land hits on him.
He emits a violet aura in Heat Mode.
Yakuza 4
Majima reprises most of his knife moveset from Yakuza 3, except for his front grab Heat Action and front get-up attack; however, he has gained some extra moves, which include:
- a combo made up of a flying knife thrust, a rightward horizontal slash, a leftward horizontal slash-spinning left hook kick, a right downward tornado kick, and a spinning downward diagonal left slash;
- another combo made up of a front flip double kick, a spinning two-handed underarm thrust, a low leftward horizontal slash, a right rising kick, and a front flip downward slash; and
- his front get-up attack from Yakuza 2.
In Heat Mode, Majima can perform an attack where he rapidly twirls around on his left leg with his knife held out, quickly dashing towards Saejima eight times to slash him. Afterward, Majima will revert back to his calm state, kneeling on the ground to catch his breath.
Yakuza 5
Majima's moveset in this game is his Yakuza 4 moveset, but he is now capable of creating shadow doppelgangers, all of whom can attack independently. It appears that he is able to create these copies through nothing but his own speed.
Yakuza 0
Majima makes his playable debut with the ability to switch between different fighting styles never displayed in the series before. Mirroring Kiryu, he has four styles revolving around a default balanced style that is effective in most, if not all situations; a style focused on power that relies on slow but immensely strong attacks and increases resistance to enemy attacks; a style focused on speed to hit enemies quickly while dodging just as fast to avoid being hit; and a secret, legendary fighting style that the character in question will canonically adopt as their fighting style for the rest of the series.
Majima is skilled in the use of many weapons, including nunchaku, swords, knives, bats, and batons. Compared to Kiryu's brute swinging, Majima wields them with proper technique and training, which mainly came from Fei Hu. His choice of empty handed combat appears to be hapkido mixed with dirty fighting techniques. Compared to the later chronological games, Majima is rarely seen wielding his tantō in the story; it is only seen when he attempts to fight Wen Hai Lee with it before being disarmed, when he contemplates carrying out the hit on Makoto Makimura, and when he nearly kills Lao Gui for endangering Makoto. Uniquely, unlike Kiryu and other protagonists, he does not have a default knife Heat Action; however, he can use the Heat Action that is available the moment they are brandished, as well as when an enemy is next to the wall or other furniture.
Thug
- Thug (喧嘩師, Kenka-shi, Lit. "Master Brawler") is Majima's main style throughout Yakuza 0. A fluid and balanced combination of punches, high kicks, elbow strikes, and counters, based off of street fighting, with liberal use of sneak attacks and other dishonest forms of fighting. This style may represent Majima's resourcefulness in battle despite his lack of formal martial arts training, having an unconventionally firm, low southpaw horse stance (an exact mirror of Bruce Lee's stance) in combination with fluid and acrobatic strikes. Compared to Kiryu's Brawler style, Thug style is notably quicker in pace and considerably more agile in the use of Majima's body weight, consisting of attacks intended to strike blind spots and weak points over brute force, and effectively counter reckless attacks on his opponents' part. He is also able to handle certain melee weapons with grace, perform disarming counters on enemies who carry a gun, quickly punching enemies wielding wooden katanas, knives, or bats and stealing their weapons, detect concealed knives or guns on enemies, and even steal said knives to use himself; this further adds to his apparent resourceful nature.
- Thug style emits a blue aura. Its taunt animation has Majima relax himself and mock his opponent.
Combos
- Majima's Rush Combo consists of a left hook, left backfist, a right elbow strike, and a spinning left hook kick. The finishing blows include an upward high right kick, a right-hand eye poke, a left roundhouse kick, and a spinning front right kick. After the Rush Combo, pressing the light attack button can have Majima to attack with a loop of blows. The combo loop involves a left hook, right hook, left uppercut, and right hammerfist. When fully upgraded, the combo loop may be performed four times in succession, and performing a finishing blow at any time during a combo loop will result in Majima doing a 360 spinning left jump kick.
- Majima's back combo, where he aims behind him during the Rush Combo, has him perform the following; a vertical downward left backhand, a right elbow, a left high spin kick, and a right hammer fist.
Basic attacks
- Majima's heavy attack is a side kick, and holding down the heavy attack button will make Majima deliver a low, charging right gut punch. His running attack is a reverse cartwheel kick, and his downed attack is a twisting right knee. His quickstep attacks include a superman punch, a low right roundhouse kick, a spinning right back kick and a spinning left back kick. Majima can also spin around to deliver a forceful shin kick to opponents behind him.
- Majima's back attack is a left midair stomp.
Grab attacks
- From a grab, Majima has 3 follow-ups: light attack has him use his right arm to deliver a hook to the legs, backfist to the midsection, and a cross to the head, heavy attack has him spin and elbow the opponent away and grab has him hurricanrana the opponent.
Blocking, dodging and reversals
- Majima can quickstep twice in this style. When grabbed, he can throw the opponent off and then deliver a cartwheel kick from the front and a kick while falling backwards and kipping up from behind. If hit, Majima is able to perform a spinning backfist or a chop to the throat in a similar fashion to Kiryu's Resolute Counter. If down, Majima can perform a wide, sweeping kick and immediately get back up.
Counterattacks
- Majima only has one counterattack in Thug Cunning: Harsh Lesson (喧嘩師技・般若受け), in which he spins and backfists the opponent's brainstem. Its window is very small, but it can deal great damage if landed correctly.
Heat Actions
- Enemies with weapons like knives and tasers allow Majima to perform a backside 900 degree jumping kick to knock the weapon out of the opponent's hand, and enemies with guns allow Majima to stare them down before quickly poking them in the eyes, snatching their gun, shooting their hand when they attempt to punch him, and delivering a left roundhouse kick. Enemies with concealed knives allow Majima to take it from their jacket and stab them in the back before utilizing it for himself, provided he gets behind them. When low on health near a downed enemy, Majima can mount them and hold their head against the ground with his left hand and pummel their head with his right. With an enemy grabbed from behind near a wall, he can hit them with a backfist to knock them into the wall before performing a backflip off of the wall and kicking them.
Slugger
- Slugger (スラッガー) is the second fighting style Majima learns. A Power style that emphasizes Majima's ability to effectively wield melee weapons, primarily baseball bats, in surprisingly skillful fashion. There are several different styles of weapons when utilizing Slugger, aside from the default baseball bat (dubbed Pummeling Bat in international releases), including long poles, kali sticks, tonfa, nunchaku, and swords. This style taps into Majima's natural aptitude for weaponry, best shown when he wields the Pummeling Bat in a unique manner that transforms what would otherwise be a simple blunt instrument into a tool with which he performs graceful yet powerful weapon strikes. He learns no new Slugger style moves from his master, Fei Hu, instead learning to wield and master the other aforementioned weapons.
- Slugger style combos consist of attacks that draw from a range of different weapon arts, such as stick-fighting, polearms, and even Kendo and nunchaku, while still maintaining the infrequent batting swing. His stance has him low to the ground with his legs spread wide apart to maintain balance and maximize power, with him resting his bat on his shoulder and holding it in his right hand.
- Slugger style emits a yellow aura. Its taunt animation has Majima swing his bat like a kali stick (this taunt has a hitbox as well).
Combos
- His Rush Combo consists of swinging the bat to the left, right, upward, a strike forward with the knob of the bat, and a downward swing. Finishing blows include spinning it around to hit enemies and then sheathing it as if it were a katana, a powerful baseball swing, passing the bat between his hands and swinging it like a nunchaku for a while and ending with a side kick, a butterfly kick with his bat held out, and an aerial cartwheel (performed while balancing on his bat) followed by a swing of his bat to the right.
Basic attacks
- Majima's heavy attack is a reverse swing, and holding the heavy attack button makes him perform a powerful overhead swing. His running attack is a forward handspring followed by an overhead swing, and his downed attack is a reverse diagonal swing. His quickstep attacks are quick swings and stabs.
Grab attacks
- Majima cannot grab in this style. Pressing the grab button makes him perform a stab, which can break guard and is a prerequisite for performing one of his Heat Actions.
Blocking, dodging and reversals
- Majima can quickstep once, and can block attacks from all directions once the required ability is unlocked and purchased. If he is attacked while he blocks, pressing heavy attack can make him perform a double-swing knockback. If he is hit, pressing light attack makes him perform an upward swing, and pressing heavy attack makes him perform a reverse swing.
Counterattacks
- Majima only has one counterattack in this style as well: a quick, powerful overhead swing. However, this counterattack has no invincibility frames, effectively making it useless on an opponent like Mr. Shakedown.
Heat Actions
- Unique Heat Actions include swinging the bat at their arms to knock them onto their knees, inserting the handle of the bat into their mouth, and kicking the underside of their jaw onto the bat's handle (this Heat Action is what follows up the stab), utilizing a dagger and his bat to deal a devastating combo, and Shinada's Essence of Furious Thrusts.
Breaker
- Breaker (ダンサー, Dansā, "Dancer") is the third fighting style that Majima learns in the game; A Speed style that makes use of dancing skills and Majima's agility, combining elements from capoeira with breakdancing. This style can be seen as representing Majima's loose combat prowess and unpredictability when fighting. Attacks in Breaker style are mainly high-momentum spinning maneuvers typical of power movesWP in dancing, with a near-exclusive focus on kicking and leg sweeping to attack surrounding enemies. The majority of Majima's moves are taken directly from breakdancing, using handstanding floorwork maneuvers such as stabsWP, windmillsWP, 6-stepsWP, etc. Weapons can be equipped, but only for those that are in the inventory (a certain ability allows Majima to throw small objects at an enemy).
- Breaker style emits a magenta aura. It has 2 taunts, the first of which has Majima jump and pirouette in place and the second of which has Majima dance in place while his Heat increases.
Combos
- Breaker style combat mainly involves transitioning from the Rush Combo into the aforementioned b-boy maneuvers, repeatedly tapping heavy attack to continue his attack as he strikes any foes in range over and over with his kicks for an extended period. The Rush Combo is a chop immediately followed by a spinning backfist, a spinning slap, a 360 kick, and a back handspring kick. Finishing blows include performing jumping spin swipes with the right hand, halos, windmills, and swipes. After every finishing blow, Majima may enter a "freeze pose" depending on whether or not the heavy attack button is being pressed. From the freeze pose, pressing the heavy attack button will cause Majima to perform a double breaker, which changes depending on which finishing blow was used. The double breaker moves for the finishing blows include an L-kick, flares, a spinning L-kick, and a suicide modified with a kick.
Basic attacks
- Majima's heavy attack is a reverse right roundhouse kick, and holding the heavy attack button makes him perform a quick charging windmill. His running attack is a lariat followed by an elbow stab. His downed attack is a low right roundhouse kick. He does not have any quickstep attacks.
Grab attacks
- In this style, Majima cannot grab; instead, he will perform a right leg backflip kick. However, after purchasing a certain ability, Majima will be able to dodge, perform a foot lock, and stomp the fallen enemy.
Blocking, dodging and reversals
- Majima can quickstep only once, and he performs a shuffling dance after quickstepping which puts him in a vulnerable state. Holding the block button and pressing the dodge button has him perform a spin. Pressing light attack when his guard is broken will have him jump away and do a ground spin. After being knocked to the ground, Majima can perform a spin to recover from the ground that can damage enemies and he can flip backwards to land on his feet while falling to the ground.
Counterattacks
- This style has 2 counterattacks: Elbow Dance, where Majima can perform a right elbow uppercut right before an enemy lands a hit, or Freeze Counter, where he can counterattack an enemy while he is posing after a combo. (The actual attack animation for the latter depends on what pose stance Majima is in.) The freeze counters include a left and right overhead hammerfist strike, a left and right axe kick performed from a handstand, a right and left roundhouse kick from a baby freeze, and grabbing the enemy's head with his legs before tossing them from a handstand.
Heat Actions
- Unique Heat Actions include ducking under an enemy attempting to punch him, and performing a spinning elbow to push them into another enemy's punch, then using an ax kick from behind to launch the first enemy's leg into kicking the other enemy in the groin and then spinning and elbowing them in the back. Others include is a spinning back kick performed when his guard is broken, catching a katana between his teeth and kicking the enemy in the head before launching the katana flying into their midsection with a palm strike, a flash kick performed on enemies launched in the air, and spinning around and wrapping his legs around an enemies neck before wrapping around their torso and spinning to kick two other enemies and then kneeling on the opponent's face to slam their head onto the ground.
Legend: Mad Dog of Shimano
- The final, optional fighting style that Majima unlocks after finishing the Cabaret Club Czar substory. Shortened to "Mad Dog" and "Legend," this fighting style is, canonically, loosely inspired by Homare Nishitani’s fighting style, and is what Majima eventually adopts in titles that take place chronologically after Yakuza 0, although it is a completely unique style, and does not include most of his moves from his moveset in games made before 0. In this style, Majima uses his famed Demonfire Dagger as the default weapon, and relies on bold acrobatic slashes and kicks in a style built around relentless aggression. Majima often throws all of his weight into various lunging strikes and stabs, staying low to the ground and continuously moving and spinning. Unique to this style is "Mad Dog's Darkness" (狂犬の闇), which applies certain passive abilities from other styles to Mad Dog.
- Mad Dog style emits a dark purple aura. The taunt for Mad Dog style involves Majima taking a small step back and laughing maniacally, and is unique in the game because it actually causes him to lose Heat (slightly less than Dragon of Dojima's "Serenity" ability), giving him some control over his Heat levels. His Heat will lower itself, then build back up during the taunt, resulting in slightly less Heat than before the taunt. In only this game, the dagger has an electric effect. When Majima uses Legend style, he cannot fire cannons or shoot with his Golden Shotgun.
Combos
- The Rush Combo consists of a right reverse hook kick, a double right slash, a low left kick, and a right stab. The finishing blows include a jumping 360 degree hook kick, butterfly kick, a backspin, and a flash kick, and all of the finishing blows are also followed by "Mad Dog Trick: Chomp" (狂犬技・噛み掛かり), a running, rolling slash. Majima also has "Mad Dog Trick: Savage" (狂犬技・重ね噛み), which follows any finishing blow with a slash that causes him to enter a state where he runs extremely fast.
Basic attacks
- Majima's heavy attack is a quick right front kick, and holding the heavy attack button makes Majima to perform his old charge stab from the previous games. His running attack is Chomp, and his downed attack is his old jumping stab. He does not have any quickstep attacks in this style.
Grab attacks
- Majima cannot grab in this style. Pressing the grab button will make him perform his old sweeping reverse right roundhouse kick, and pressing the same button at 3rd gear makes him perform "Mad Dog Trick: Frenzy" (狂犬技・乱れ斬り), his old helicopter rotor spinning slash.
Blocking, dodging and reversals
- Majima can quickstep twice in this style, and has a unique quickstep, "Mad Dog Trick: Shadow Trail" (狂犬技・影残し), which can be done by pressing the dodge button and aiming in a particular direction while holding the block button. Thanks to Savage, Majima has the fastest running animation in the Yakuza series, the only other character that can run faster being Jo Amon while using this very Mad Dog style, as Jo's speed increases the lower his health is. Majima's blocking animation in this style is different to his old Mad Dog blocking animation: he crosses his arms in front of his face instead of holding the knife horizontally. If he is knocked down, he can perform "Mad Dog Trick: Shadow Slip" (狂犬技・影摺り), a quick breakdancing spin kick.
Counterattacks
- This style only has one counterattack called "Mad Dog Trick: Demonfire" (狂犬技・鬼炎), in which Majima stabs his opponent in the stomach, draining his own Heat and dealing massive damage to the enemy. This counterattack's window is even smaller than Harsh Lesson's window, but if landed correctly, not even Mr. Shakedown can stop it.
Heat Actions
- Mad Dog style has only 1 unique Heat Action, the signature "Essence of The Mad Dog: Maul" (狂犬の極み・ドス流し), in which Majima will perform a one handed cartwheel and slash an enemy, perform another one handed cartwheel and slash another enemy twice, and then toss his dagger upwards in the air from behind his back and performing a 360 jump kick, launching the knife into the chest of an enemy and yanking it out while saying "You're so pathetic...".
Yakuza Kiwami
During story boss encounters, Majima's default fighting style when fought is the 0 version of Mad Dog style, with a chance to do Yakuza 2's series of knife QTEs in most of them. He stays in this style throughout the first fight after Kiryu gets out of prison, and since Kiryu can only get a few upgrades at this point in the game and has lost the ability to use Kiwami Moves while Majima has 3 health bars, defeating Majima here is nearly impossible. However, managing to do so rewards Kiryu with 100 EXP Orbs, giving the player a massive head start in upgrades.
At Sera's funeral service, Majima uses a simplified Thug style against Kiryu, and does not have much health.
In subsequent encounters, after starting in Mad Dog, Majima enters Heat mode with another style. At the batting center, Majima switches to Slugger style at half health, and in the second encounter at Shangri-La, he switches to Thug style after the QTE. While these may seem like downgrades, in Yakuza Kiwami, both styles are significantly more powerful than Mad Dog.
While in Slugger style at the batting cages, Majima cannot be interrupted during combos - unlike Mad Dog - and his heavy damage and wide swings may cause Kiryu to lose a large amount of health if caught in a combo. Just two hits from Slugger style are enough to break Kiryu's guard.
While in Thug style at Shangri-La, Majima's long-winded and relentless attack combos with very few openings can allow him to get many hits in on Kiryu if not careful, while his ability to recover from parries and single hits increases in speed. This makes it difficult to effectively attack him without his response. His dodging speed and distance are also enhanced, allowing him to get behind Kiryu very easily and attack the moment he approaches. This issue is further exacerbated by Majima's ability to perform Essence of the Thug: Choke Out, if he manages to get behind Kiryu, dealing heavy damage. Other Heat Actions he can do on Kiryu in both fights include his two Yakuza heat actions, the Yakuza 3 heat action where he throws Kiryu to the ground before jumping in the air and stomping on his chest with both feet, Essence of the Thug: Finisher when Kiryu is on the ground facing upwards, and a kick to the midsection when on the ground facing downwards.
Within the Majima Everywhere system, Majima will utilize any one of his fighting styles depending on the encounter, including Breaker. Like Thug, Breaker leaves very few openings to attack, and often attacks the legs, forcing Kiryu to resort to keep him out of range or using equipment that allows for blocking leg attacks. The Kiwami move to perform corresponds to Majima's fighting style. Thug corresponds to Essence of Extreme Brawler; Breaker corresponds to Essence of Extreme Rush; Slugger corresponds to Essence of Extreme Beast; and Mad Dog of Shimano corresponds to Essence of Extreme Dragon. However, for the story encounters, it is always Extreme Beast in the batting center, and in Shangri-La, it is always Extreme Rush.
In both his penultimate and final fight before Majima Everywhere is complete, he will use Mad Dog with 4 and 6 health bars respectively, and will also perform the QTE attacks in the final fight.
Majima does not use any of the counters from any of his styles.
Yakuza Kiwami 2
Majima's fighting style is his Yakuza 0 Mad Dog moveset, sans his Demonfire counter and Chomp. When playing as him, he regains the counter, but lacks other Mad Dog techniques such as Shadow Trail. His Heat Actions also remain limited; the only ones available to him are the one that normally appears for regular knives the moment they are brandished (which is always available to him instead), and Essence of The Mad Dog: Maul. Like in 0, he cannot pick up any items or weapons on the ground, and cannot use any soda machines and their drinks.
Yakuza: Like a Dragon
For the turn based Yakuza: Like a Dragon, Majima once again uses his Yakuza 0 Mad Dog style for the vast majority of his attacks and skills. Majima heavily resists Slash and Firearm damage, and is weak to Fire and non-elemental Magic damage.
- His default attack is the 1st Rush Combo finisher.
- Evasive Slash (エスケープ斬り) is the 2nd Rush Combo finisher.
- Spin Kick Slash (スピンキック斬り) is the 3rd Rush Combo finisher.
- Reverse Kick Slash (ターンキック斬り) is the 4th Rush Combo finisher. The first two hits can launch party members, making the 3rd hit unblockable if not defended properly.
- Tornado Slash (トルネード斬り) is Mad Dog Trick: Frenzy, which can hit multiple party members.
All attacks can potentially inflict Bleed, while the skills can potentially also inflict Paralysis.
Majima gains additional skills at varying health thresholds:
- At 75% health, he uses Doppelganger (分身) which summons 3 shadow doppelgangers that resist Fire instead and have no resistance to Slash or Firearm damage.
- At 50% health, he will perform Hannya's Spirit (般若の気炎), which temporarily raises his evasion by 30% and his attack by 10%, and gives him a bright purple aura. Saejima will also join the battle.
- When Saejima and Majima are both at half health and Saejima is buffed by Tiger's Spirit, Saejima gains access to the skill "Blade Kill" (剛刃合殺), in which Saejima spins a dagger-brandishing Majima in a circle before tossing him at Kasuga, before Majima bounces off a wall and the two make contact with bludgeoning attacks. Majima appears to damage the rest of Kasuga's party but only Kasuga takes any damage from the skill.
All of these skills must be done before Majima can be defeated.
Once defeated, Majima can be summoned through the Poundmates system, using Demonfire Rain. Majima will look down from a building and run down its walls towards the enemies, throwing many electricity-induced tantōs at them that summon a torrent of lightning before making one final electric slash. This attack hits all enemies and has a chance to inflict Paralysis. The Majima Thought Entity summoned by Shin Amon can also use this attack against Kasuga and his party once it is under half health.
His Heat aura is purple, and his attack trails have black shadows as they did in Yakuza 0.
Like a Dragon Gaiden: The Man Who Erased His Name
Majima retains his Mad Dog style from Yakuza Kiwami 2, but he is now unable to use Heat Actions at all, much like the other combatants in the Arena (aside from Kiryu). Though he does not have access to his Mad Dog Counter or his quickstep strikes, his boss AI and partner AI uses them. His special Job Action is the long version of Mad Dog Trick: Frenzy from Yakuza 4, and it is unblockable.
His aura is yellow, but as a boss, it is purple.
Like a Dragon: Infinite Wealth
As in Yakuza: Like a Dragon, Majima once again uses his Yakuza 0 Mad Dog style for all of his attacks and skills except for Cruelty Kick, which is from his Thug style. Majima now resists Electric elemental damage, and is weak to Fire elemental damage.
- His default attack is his 1st Rush Combo finisher.
- Hannya's Spirit, which is his taunt. It heavily buffs his evasion, and has lost the ability to buff his attack, though this is partially due to Majima's increased damage stat in this game. A fiery image of his tattoo appears when he uses this move.
- Rising Slash, which is his full rush combo. Majima's boss AI tends to favor this move, and his doppelgangers do not appear to be able to perform it.
- Evasive Slash, which is his 2nd Rush Combo finisher. Uniquely, Majima can only perform this move through the use of his doppelgangers, or as an AI partner.
- Spin Kick Slash, which is his 3rd Rush Combo finisher.
- Reverse Kick Slash, which is his 4th Rush Combo finisher. The first two hits can launch party members, making the 3rd hit unblockable if not defended properly. Uniquely, Majima can only perform this move through the use of his doppelgangers, or as an AI partner.
- Tornado Slash, which is Mad Dog Trick: Frenzy, which can hit multiple party members. Uniquely, Majima can only perform this move through the use of his doppelgangers, or as an AI partner.
- Cruelty Kick, which is the sideways variation of Thug Cunning: Evasion Strike. Majima tends to use this move more often if the party member targeted is nearby Saejima or Daigo, as it easily sets up into combo hits.
- Doppelganger, which is his doppelganger summon from Yakuza 5. It now summons two doppelgangers instead of three. Majima's partner AI cannot use this move.
- Hannya's Fury, which is his own version of Kiryu's Dragon's Resurgence. Majima can only use this move when he reaches 1% of his health. During it, he has access to all of his moves except for Tornado Slash, Hannya's Spirit, Doppelganger, and Cruelty Kick.
All attacks except for Cruelty Kick can potentially inflict Bleed, while his skills can potentially also inflict Paralysis.
Majima can also follow up and do combo attacks with Saejima and Daigo, similarly to how Kiryu's own party can. His combo attack is Mad Dog Trick: Chomp. As an AI partner, he has access to all of his moves except for Hannya's Fury and Doppelganger.
His Thought Entity during The Big Swell is now blue, rather than purple. It also uniquely is one of the only enemies in the game capable of having a level higher than 99.
His Heat aura is purple, and his attack trails have black shadows as they did in Yakuza 0.
Like a Dragon: Pirate Yakuza in Hawaii
Majima has two styles here.
Mad Dog
Mad Dog (狂犬), which is a mix of his Yakuza 0 Thug style and his regular Mad Dog Style. In the Mad Dog style, Majima primarily uses his fists and a knife for combat. Compared to Kazuma Kiryu, Majima’s movements are noticeably quicker, with agile footwork and rapid attacks. A standout feature of this style is the ability to jump, allowing Majima to perform air combos. Players can enjoy the satisfaction of launching enemies into the air and continuing their attacks mid-air. The extended airtime makes it easy to execute aerial combos for those unfamiliar with action games.
His starting stance is Thug style.
Additionally, as time passes or when Heat Actions are activated, the Madness Gauge in the top left corner of the screen fills up, allowing Majima to create clones. Once triggered, four shadowy duplicates of Majima appear and begin attacking nearby enemies.
Sea Dog
The Sea Dog (パイレーツ) style focuses on attacks using pirate-themed weapons. Majima can dual-wield cutlasses to slash enemies and even throw them like boomerangs. The Charge Gun increases in power the longer the button is held, and there’s also the option to use wire hooks. This allows Majima to either attack from a distance or quickly close the gap with enemies, offering versatile combat strategies depending on the situation.
Related Minigames
Management
Majima can be hired as an employee of Ichiban Holdings.
Description | Rarity |
---|---|
A legendary yakuza often referred to as the Mad Dog of Shimano. He is also an experienced manager of Majima Construction. | UR |
Trivia
- Majima's birthday, May 14, was assigned to him so that he and staff member Masayoshi Kikuchi share a birthday.[17]
- Majima ranked 1st place in the fan favorite characters poll. According to Sega, this is due to him being comic relief.[18]
- Majima appears as a guest character in the following video games: Project X Zone 2, Binary Domain, Kyoutou Kotoba RPG: Kotodaman, Taiko No Tatsujin DX, Ramen Soul, LINE Rangers and SEGA Heroes.
- His likeness was featured in Persona 5: Dancing in Starlight as a DLC costume for Ann Takamaki.
- In Phantasy Star Online 2, the player can obtain Majima's hairstyle, outfit (including his construction hat), and tantō.
- In the original Yakuza, his tantō had a red sheath before it was changed to black in subsequent games, including Yakuza 1&2 HD.
- Majima's given name, "Goro," is associated with the numbers 5 and 6 in Japanese because they can be pronounced as go-ro.
- Two of his shotguns in Yakuza: Dead Souls are called the "MJM56 Crazy Dog" and "MJM56-55 Exorcist".
- One of the possible Majima Everywhere encounters in Yakuza Kiwami has Majima attempt to scam Kiryu out of 560,000 yen with a cheap drink. While calculating this cost, he mutters to himself, "Five for the go... Six for the ro..."
- He starts off with 56,000 yen in Yakuza Kiwami 2's Majima Saga, and one of the DLC items, "Majima’s Maji Bun," gives Kiryu +5600 health recovery and +560 experience in every category.
- When the Majima Thought Entity is defeated in the Final Millennium Tower in Yakuza: Like A Dragon, it drops 5,656,565 yen.
- According to Yakuza: Dead Souls, Majima has a pollen allergy.
- Majima mentions that he has a spotty memory and often forgets things, like why he's left the house or what he was meant to buy while out shopping. In Dead Souls, a note from Nishida states he constantly forgot the combination to a safe installed in the Majima Family office and claimed to not be able to remember his own cell phone number.
- Majima's backstory between 1985 and 1988 has an inconsistency. In Yakuza 4, The Florist of Sai stated that Majima found and brought Hideki Sasai to Purgatory circa 1985 several months after the failed Yoshiharu Ueno hit. Majima could not have done this due to the fact that he was immediately captured, locked up and then tortured for a year after the hit, then made to work for Tsukasa Sagawa in Sotenbori until the events of Yakuza 0 near the end of 1988.
- Majima's Kansai accent, while consistent throughout most of the series, drops briefly the day before the Ueno Seiwa massacre in Yakuza 4. Saejima scolds him for his accent slipping, and Kazuo Shibata compliments him on his accent getting better, hinting he only picked up the accent recently at that point.
- Majima's Breaker style can be briefly used before it is actually unlocked by the player in Yakuza 0, via the second fight of the substory The 10 Million Drug Test.
- Two of Majima's heavy attack cries from Yakuza 0, actually originate from Ryu Ga Gotoku: Kenzan.
- According to the video for Baka Darou: Kiryu still considers Majima as a Soul Friend in 2023.
Notes
- ↑ Known as "The Madman of the Shimano Family" in the original localization of Yakuza and "Mad Dog Majima" in the original localizations of Yakuza 2 and Yakuza 3
References
- ↑ Ryu Ga Gotoku Studio, Substory - Postcard Rookie - Majima, Yakuza 0 (2015; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Xbox One/Windows/Amazon Luna.— Goro Majima (thought speech), Yakuza 0
(Gorogorogoro-chan! It's got my name, and a lot of "go's,' and that's all I do. Perfect!)
- ↑ Ryu Ga Gotoku Studio, “Finale: Black and White”, Yakuza 0 (2015; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Xbox One/Windows/Amazon Luna.— On-screen text, Yakuza 0
Goro Majima rejoins the Shimano Family as its Captain, where his ferocity earns him the title “Mad Dog of Shimano.” Feared and uncontrollable, his legends rival those of the Dragon of Dojima...
- ↑ Ryu Ga Gotoku Studio, “Chapter 3: A Gilded Cage”, Yakuza 0 (2015; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Xbox One/Windows/Amazon Luna.— Unnamed young man, Yakuza 0
Manager of the Grand Cabaret... Goro Majima. Sotenbori’s own lord of the night.
- ↑ Ryu Ga Gotoku Studio, “Chapter 3: A Gilded Cage”, Yakuza 0 (2015; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Xbox One/Windows/Amazon Luna.— Tsukasa Sagawa, Yakuza 0
What, you finally got my drink? Well, if it isn’t Mr. Eyepatch Manager. Man, nothing better than booze somebody else is buying, eh?
- ↑ Ryu Ga Gotoku Studio, “Chapter 4: Proof of Resolve”, Yakuza 0 (2015; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Xbox One/Windows/Amazon Luna.— Tsukasa Sagawa, Yakuza 0
Aw, don’t be so tense. I told you, I just felt like grabbing a round with my guy. Take a seat, tiger. Guess we better get a drink in you first. Hey chief. Get my buddy here situated.
- ↑ Ryu Ga Gotoku Studio, “Chapter 11: A Murky Riverbed”, Yakuza 0 (2015; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Xbox One/Windows/Amazon Luna.— Bed of Styx Ring Announcer, Yakuza 0
And in the challenger’s corner, a new fallen star freshly landed in the Bed of Styx, the one-eyed monster whose crimes are literally unspeakable... Goroooo Majimaaaaaa! No time limits, no rules!
- ↑ Ryu Ga Gotoku Studio, Hibiki Otsuki - Customer Service 5, Yakuza 0 (2015; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Xbox One/Windows/Amazon Luna.— Hibiki Otsuki, Yakuza 0
Yeah! I'm looking furward to it too, Majimeow-kun!
- ↑ Ryu Ga Gotoku Studio, Substory - The Rumored Party, Yakuza Kiwami (2016; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Windows/Xbox One/Amazon Luna.— Munan Yazawa, Yakuza Kiwami
Once, our order had many disciples. But then the Battle of Goroma Jima extinguished our guiding light, and my master, the previous guru, was captured and detained...
- ↑ 9.0 9.1 Ryu Ga Gotoku Studio, “Chapter 7: The Mad Dog”, Yakuza 3 Remastered (2009; Tokyo: SEGAWP, 2019), PlayStation 4/Xbox One/Windows.— Yakuza 3 Remastered
[...] Versus! The One-Eyed Demon, the Mad Dog of Shimano, and the Patron Saint of Pain... Goro Majima!
- ↑ Ryu Ga Gotoku Studio, Bed of Styx Stats, Yakuza 0 (2015; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Xbox One/Windows/Amazon Luna.
- ↑ Ryu Ga Gotoku Studio, Coliseum Stats, Yakuza Kiwami (2016; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Windows/Xbox One/Amazon Luna.
- ↑ SEGA Official (Japanese) (@SEGA_OFFICIAL), May 14, 2019, 00:01 JST, https://twitter.com/SEGA_OFFICIAL/status/1127951885002919936.
https://twitter.com/SEGA_OFFICIAL/status/1127951885002919936
- ↑ 13.0 13.1 13.2 Ryu Ga Gotoku Studio, Coliseum Stats, Yakuza 3 Remastered (2009; Tokyo: SEGAWP, 2019), PlayStation 4/Xbox One/Windows.
- ↑ Yakuka 0 Chapter 11
- ↑ https://www.reddit.com/r/PS4/comments/6ywfum/we_work_for_sega_on_yakuza_kiwami_ask_us_anything/dmquj83/?utm_source=share&utm_medium=web2x
- ↑ Ryu Ga Gotoku Studio, Hibiki Otsuki - Customer Service 1, Yakuza 0 (2015; Tokyo: SEGAWP, 2017), PlayStation 3/PlayStation 4/Xbox One/Windows/Amazon Luna.
Hibiki —
The number one reason was because I enjoyed reading them. I really think manga are wonderful things. I can't get enough of the thrill of reading them.
Majima —Gotta agree. It's like they're packed with dreams, yeah? I used to get real excited when I read 'em as a kid too.
Hibiki —What? You read manga when you were a kid too? That's kind of disappointing... It doesn't match my image of you.
Majima —Hey, what's wrong with bein' a kid who liked manga!?
- ↑ Yokoyama Masayoshi 横山昌義 (@yokoyama_masa), “Thank you everyone!
Here's a fact: I gave each character in Yakuza a birthday matching [a staff member's] so I don't forget them; Kiryu = Nagoshi, Majima = Kikuchi, Yumi = Yokoyama.
For Haruka and Nishiki, ..., erm, I forgot whose they have (>人<;), ” Twitter, June 30, 2012, 1:40 a.m. JST, https://twitter.com/yokoyama_masa/status/218745771934228480. (Archive) - ↑ Ryu Ga Gotoku's popularity poll result