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Goro Majima (真島 吾朗, Majima Gorō) is a recurring main character in the Yakuza series. He appears as a supporting character and boss character in each of Yakuza/Yakuza Kiwami, Yakuza 2/Yakuza Kiwami 2, Yakuza 3, Yakuza 4, Yakuza 5, and Yakuza: Like a Dragon. He is featured as one of multiple playable protagonists in Yakuza 0 and Yakuza: Dead Souls, and is also the main protagonist and playable character of Yakuza Kiwami 2's Majima Saga. He is featured as a supporting character in Yakuza 6.
His ferocity in battle and accomplishments as the Captain of Futoshi Shimano's Shimano Family earned him the nickname "The Mad Dog of Shimano" (嶋野の狂犬, Shimano no kyōken). He is the patriarch of the Majima Family, originally a Shimano Family subsidiary before becoming a direct subsidiary of the Tojo Clan. He is also the president of Majima Construction, chief advisor to the sixth chairman of the Tojo Clan, as well as the former vice-chairman of the Tojo Clan alongside his sworn brother Taiga Saejima.
- 1 Profile
- 2 Background
- 3 Other Media
- 4 Fighting Style
- 5 Trivia
- 6 References
Majima has a lean build, which he utilizes to achieve incredible levels of speed and agility. He appears to have more muscular legs than arms, which is likely due to his reliance on kicking and acrobatics.
He is missing his left eye, which was gouged out for insubordination in 1985. His eyelid appears to still be intact, presumably due to Majima keeping his eye open when it was stabbed. In Yakuza 0, 1, and 2, his eyepatch is blank. From Yakuza 3 onward, his eyepatch is adorned with a silver snake emblem. His hair is cut just above his ears, with the rest of his head having an undercut. In Yakuza 0, he wears his hair long enough to be pulled into a low ponytail. As of Yakuza: Like a Dragon, his hair is dyed brown.
His tattoo covers his biceps, upper chest, and stretches from his neck to the back of his thighs. It consists of a floral motif (similar to Shimano's), with a Hannya on his back, and twin snakes wrapped around his arms and chest.
The Hannya mask has commonly been used to depict women who have turned into demons as a result of being consumed by sorrow, envy, or rage. Snakes are often associated with rebirth and transformation, due to their tendency to shed their skin.
His attire remains mostly the same throughout the series, usually consisting of a snakeskin jacket and leather pants.
In Yakuza 0, he wears a black tuxedo over a white dress shirt, with or without his black bow tie and black satin cummerbund, depending on if he is working at the Grand or not. He is shown wearing a yellow patterned button-up and high-waisted pants prior to the Ueno Seiwa hit and during his marriage to Mirei Park in 1992.
In Yakuza 3, 4, and Dead Souls, he wears a dark grey suit over a red dress shirt and black tie. He is rarely shown without his black leather gloves or steel-tipped black leather shoes - one of the few instances in later games being in Yakuza 3, during his and Kiryu's arena match.
Majima is a resourceful, charismatic, and commanding individual. He has gained the respect of friend and foe alike, often with his ferocious abilities in battle. Despite being the patriarch of his own family - and later, lieutenant advisor to the sixth chairman, Daigo Dojima - he dislikes serious meetings and often finds a way to showily barge his way into them. He is shown to have a soft spot for his family members - even if he is prone to physically punishing them for their disobedience.
He has a fierce, somewhat twisted sense of loyalty, especially when it comes to his rival-turned-friend, Kazuma Kiryu. Majima believes he is the only one entitled to kill Kiryu, and has nearly died trying to protect that right. In later games, it appears to become somewhat of a running joke between the two rather than a true threat. He respects physical power above all else, and often pesters Kiryu into fighting him to prove himself whenever a favor is asked of him.
He commonly reminds others that he has standards to uphold as a yakuza, despite his theatrically unhinged persona, and states that he dislikes dishonorable men, especially ones that intentionally break rules. He is shown to go out of his way to help civilians that are put in danger by yakuza affairs, specifically women and children, who he has a soft spot for. Occasionally his sense of self preservation will win over his need to do the right thing, and unlike Kiryu, he is not above turning a blind eye to the suffering of others. If there is a chance that something will cause problems for himself or anyone close to him, he will not hesitate to throw others under the bus.
His "Mad Dog" act is primarily inspired by three men - three paragons of the "tenacity" that he wishes to embody  - that he comes to know in Yakuza 0; Homare Nishitani, a man who lives for the thrill, putting excitement and the pursuit of pleasure above all else, Wen Hai Lee who uses his strength to protect the ones he loves, and Tsukasa Sagawa, who, as Majima says, is "damn near immortal." To Sagawa, he vows to "have more fun and live crazier than any of 'em."
He is polite and respectful by nature to civilians and to his superiors, and is surprisingly pragmatic, all three of which made him a fantastic businessman throughout his life, as shown by his success with The Grand and Club Sunshine, and later his construction company, Majima Construction. This also leads him to being favored by his superiors, sometimes against his will, as is the case with Tsukasa Sagawa.
Majima loves baseball, and considers it a bonding activity, associating it with both Saejima and Kiryu. Nishida calls him sentimental, seeing him mope around before Kiryu plans to leave for Okinawa. He is shown to hold on very closely to the past, and never forgets a promise. He is loyal to a fault - particularly when it comes to Saejima, and later Kiryu - and will put anyone that he cares about above himself.
While much of Majima's childhood is unknown, he appears to have joined the yakuza at a young age. The furthest scene into Majima's past has him talking with Saejima about an upcoming hit on behalf the Tojo Clan. The plan is to promote the Sasai Family to a higher position by carrying out a hit on the Ueno Seiwa Family Patriarch, whom has recently been released from prison and plans to rebuild his clan. Bringing with him a bag containing 6 revolvers - each loaded with 6 bullets, for a total of 36 shots - Majima discusses the upcoming hit with Saejima. Majima is concerned for Yasuko's safety, as it is guaranteed that both of them will end up in prison for their actions, but Saejima simply brushes him off, saying it's "bad luck."
On the day of the hit however, Majima receives a phone call from Kazuo Shibata to forbid him from carrying out the assassination, as the Dojima Family refused to hold joint responsibility for their actions. When Majima refuses, saying that he will not abandon his oath brother Saejima, Shibata and his lackeys attack him. Despite his best efforts, he is overwhelmed by their numbers and ends up chained to a pole. Even still, Majima resists, refusing to bow to anyone but men he respects. His captor picks up a knife and gouges out Majima's left eye, before leaving him at the mercy of Shimano.
Three years after the hit, Majima is held captive in Sotenbori, Osaka, under surveillance from Tsukasa Sagawa. During his later years in Osaka, after the Vacant Lot Dispute, he befriends Naoki Katsuya, an action film actor at the time, and marries Mirei Park, who is an aspiring idol at the time. However, his marriage with Park ends poorly, and Majima divorces her shortly after discovering that Park had aborted her pregnancy without telling him. It is implied that Mirei still harbors feelings for Majima years later, with the two planning to reconnect at Haruka's debut concert; it is unclear whether or not Majima returns her affections.
Yakuza 0: 1988
- The customer is king.
— Majima as the manager of Cabaret Grand
Majima is held captive in "the hole" for a year for his defiance against Shimano. In 1987 he is released to live a civilian life in Sotenbori, though he is still kept under the strict watch of Tsukasa Sagawa. He ends up as manager of the Cabaret Grand, with the promise of returning to Shimano's family if he can make 100 million yen in profits. Majima reluctantly falls into his role of "Lord of the Night", turning the Grand around and making it one of the most well known attractions in Sotenbori. Despite this, he is unhappy, having to avoid confrontations and be walked all over by the Grand's customers.
He meets his quota, but Sagawa raises the debt up to 500 million, giving Majima a choice of either continuing with his work at the Grand or accepting a job that will clear the debt immediately.
Majima reluctantly agrees to carry out a hit on Makoto Makimura - in part, due to Sagawa's threats - despite having never killed anyone before. Sagawa tells Majima that his target is a ruthless pimp that forces college girls into working for him through a telephone club. Majima is then given just two days to kill Makimura.
Majima heads off to the telephone club, connecting with a woman who says that she knows a Makoto Makimura, and she leads him to a massage parlor owned by the man, also known as God Hands.
When he finds Makimura's massage parlor, Hogushi Kaikan, he unsheathes his dagger and rushes inside, only to find the place empty. As he's about to leave, a young woman accidentally walks into him, immediately believing he's a thief. Majima quickly abates her fear by telling her that he's one of Makimura's patients. The woman, who Majima soon realizes is blind, insists upon giving him a massage to alleviate his alleged pain. Majima falls asleep during the massage, and is awoken by the sound of Makimura walking in, who sees his full back tattoo and realizes that he's a yakuza.
Makimura sends the woman out for an errand run and then attacks Majima. After their fight, a group of Omi Alliance members barges in, demanding a Makoto Makimura. Majima looks over in confusion at the man he's bested when the woman returns, and it is revealed that she is the real Makoto Makimura. The Omi Alliance members kidnap Makoto and shoot the man previously thought to be Makimura. Before he loses consciousness, he begs Majima to keep Makoto safe.
Majima chases her down, and sneaks Makoto away, ending up in an alley where Makoto clings to his leg and cries. Majima hesitantly pulls out his dagger, knowing that he must kill her in order to complete the task given to him by Sagawa, but his conscience won't allow it, and he instead decides to keep her safe.
Later, once they are safe in a borrowed storage shed, Majima questions Makoto as to why the yakuza are after her. Though she says that doesn't entirely know herself, she reveals her past of being a human trafficking victim, which caused her to go blind as a result of psychological trauma.
It was Lee Wen Hai - the man who Majima had previously thought to be Makoto Makimura - that rescued and later took her in. Majima sympathizes with Makoto and gives her a few vague details of his own similarly traumatizing past. Majima is confused as to why a blind woman wears a watch, and Makoto concedes that it's a bit ridiculous and discards her watch. Majima is seen putting it into his pocket.
Majima then goes to meet up with Lee, and hears out his plan to escape Sotenbori and get both Majima and Makoto to safety and away from the Omi Alliance's grasp. Lee's plan is to kill a body double in Makoto's place, but Majima refuses to let an innocent die for their sake, and fights Lee again in order to prevent him from carrying out the plan on his own.
Majima discards the bag containing security camera pictures of their mark along with a spare uniform of Makoto's in a park trash can, only to find out the next day that the double was murdered anyways at the hands of Homare Nishitani, patriarch of the Kijin clan.
When Majima fights Nishitani at the Grand, he reveals that there are two sides in the conflict, and that he is being paid by a Tojo benefactor to bring Makoto back before Sagawa's men kill her.
After the altercation between him and Nishitani, Sagawa asks Majima about the hit he's supposedly carried out, suspicious about the state of the body - with the girl's face bashed into the point of her being unrecognizable - and why he'd been so careless as to have it be discovered in the river. Majima dismisses it, and says he was simply nervous due to it being his first time killing anyone.
Majima returns to the warehouse, where Sagawa's assassins find him, Makoto and Lee. The three are forced to make a last-ditch attempt to escape from Sotenbori, but before they can flee the city, Lee is killed by his van exploding, leaving Majima and Makoto injured and helpless from the blast. Sagawa appears, scolding Majima for disobeying him once again. He is about to kill them both when Masaru Sera arrives and shoots Sagawa in the back, knocking out a desperate Majima and forcibly taking Makoto away.
Majima ends up at the mercy of Sagawa, who proceeds to torture him for his insubordination, only sparing him because Majima is the only one he suspects can get information about Makoto's whereabouts from Nishitani, who has taken a liking to him.
Majima finds Nishitani through the corrupt cop Billiken, who brings him to the jail cell Nishitani is quite comfortably residing in. Nishitani tells Majima everything he knows about the situation and reveals that Makoto has been taken by the Nikkyo Consortium, run by Sera, to a brothel called Camellia Grove. As they attempt to leave, Nishitani and Billiken are killed by a bribed guard, and Majima escapes to tell Sagawa where Makoto is held.
Together Majima and Sagawa travel outside the city limits of Sotenbori, and Majima fights his way to Sera, who tells him the truth about Makoto holding the deed to the empty lot. Sera gives Majima a choice between keeping Makoto safe or killing him to find her himself, to which Majima throws down his gun and puts his trust in Sera. However, Sagawa appears from behind Sera and shoots him, and steals Kazuma Kiryu's business card from his breast pocket. Sagawa then takes Majima to Kamurocho in order to track down Makoto for themselves.
Once there, Majima is told that Shimano wants to see him. Shimano says that he had hoped Makoto would give the deed to Majima, who by this point trusted him more than anyone else, and in turn Majima would hand over the land to both Shimano and Sagawa as per their plan to promote Shimano to power, thereby also removing Dojima from his seat.
Mortified at the realization that he has been manipulated from the start, Majima goes off on his own - taking matters into his own hands, he fights both Osamu Kashiwagi and Akira Nishikiyama for information on Makoto's whereabouts. When he does find Makoto at the site of the empty lot, Makoto begs him to kill Dojima's lieutenants in retaliation for their part in her brother's death, but Majima declines her offer of 1 billion yen, pleading for her not to not go down a road she'll regret.
The two of them go out to get takoyaki, but Makoto gives him the slip, sending a delegate to tell him to meet her tomorrow if he decides to help her avenge her brother's death. Majima shows up at the Vacant Lot but is greeted by Shibusawa's men, who tell him that Makoto has arranged everything herself and is already meeting with Dojima and his lieutenants. He beats down the assassins and rushes to the Sebastian Building only to arrive at the very moment she is shot by Lao Gui. Majima is stricken with grief and anger and tears his way through everyone that stands between him and Makoto.
Once he defeats the last of Dojima's men, he kneels before Makoto and quickly realizes that she's still breathing. Sera appears with his men and rushes Makoto to the hospital. As the doors to the operating room shut, Majima breaks down, vowing that he'll grant her wish of eliminating the Dojima Family. He goes on a rampage through Dojima HQ, defeating Hiroki Awano and Lao Gui. He is stopped from killing Dojima by Sera, who reveals that Makoto has given him possession of the land, and that Makoto has recovered but is now in a coma. Sera demands one last task of Majima: to kill Shimano for his betrayal to the Tojo clan and for conspiring with the Omi Alliance.
Majima returns to the boss' office with a gun in his hand. Facing his boss, he prepares to take the fall for the murder of his patriarch in exchange for his return to the yakuza. However, he ultimately decides not to kill Shimano, and instead asks for the truth of Saejima's fate in exchange for his own life. To preserve his own life, Shimano kills the Omi delegate he had been negotiating with, and tells Majima it was in his intention to send him to Sotenbori and reinstate Majima back into the clan.
One month later, he meets with Sagawa for the final time, telling him that he's going to "live his own way", inspired by the likes of Lee and Nishitani, and to a lesser extent, Sagawa himself.
Majima runs into Makoto again, who is being harassed by fellow Shimano family members. He saves her, not saying a word so as to not reveal his identity to her. He leaves Makoto in the hands of Tateyama, the doctor who had been helping her regain her sight, after deeming him worthy of Makoto's love when he stands up to Majima for her sake.
Majima crosses paths with Kiryu as he walks down the streets of Kamurocho, and greets him with the newfound enthusiasm of the Mad Dog of Shimano: "Yo. [...] Kiryu-chan!"
Yakuza/Yakuza Kiwami: 1995-2005
- Stop teasin' and let's get on with it, Kiryu-chan!
— Majima, before he and Kiryu fight at the batting cages
Majima initially appears in the prologue of Yakuza in the alley behind Serena to find one of his own family members sprawled out on the ground with Kazuma Kiryu standing over him. Delighted over having come across him, Majima catches up with Kiryu, asking about his plans for starting his own family. He laments the way Kiryu is often surrounded by beautiful women (referring presumably to Yumi and/or Reina). Majima decides to "take responsibility" for his family member's attack on Kiryu, striking him repeatedly with an umbrella. Kiryu grabs Majima by the arm and tells him to stop. Majima, disappointed, complies with Kiryu's request before leaving some parting words, saying that Kiryu needs to learn to enforce discipline for when the time comes that he builds his own family.
- Yakuza Kiwami: Kiryu responds to Majima's advice, stating that he will discipline his family but will do so his way, with "logical methods." Feeling challenged, Majima asks Kiryu if he's looking for a fight. Kiryu refuses, sternly stating that it would not be logical, apologizing for causing any offense. This angers Majima further, who continues to goad Kiryu into a physical confrontation by striking him across the face multiple times with his umbrella, before finally threatening him with his knife. Kiryu stands calmly and refuses to hit back, asking if Majima is satisfied. Impressed by Kiryu's strong resolve, Majima backs down, telling Kiryu that "this world isn't logical" and that he risks getting himself killed if he refuses to change. Majima leaves, excited at the prospect of fighting Kiryu in a real battle one day.
In 2005, ten years after their confrontation in Serena's backlot, Majima and his subordinates attack Makoto Date and kidnap Haruka Sawamura to lure Kiryu out, so that he and Majima can face off at the Yoshida Batting Center. When Kiryu arrives, Majima and his crew surround him, but while taunting Kiryu, Majima is hit in the side of the head with a baseball from one of the pitting machines. He begins laughing it off, and all but one of the yakuza by his side join in, which Majima responds to by beating him with his bat for not laughing along. Kiryu tells Majima to stop, drawing his attention back. Majima admits that he had only kidnapped Haruka in order to get his chance to fight Kiryu, surprising him with the lengths he would go to in order to start a fight. Majima and his men are defeated, but he refuses to give up while he can still stand. One of his men rushes Kiryu with a knife, and Majima jumps in front of him, shielding Kiryu from harm. He vows to Kiryu that he'll be the one to kill him someday; not one of his lackeys. Majima collapses, and his men take him away.
- Yakuza Kiwami: Majima warns Kiryu that several former Dojima Family members are pursuing Kiryu and suggests that Kiryu meet them at the wharves, where they plan to exact their vengeance on Kiryu for the death of patriarch Sohei Dojima. Kiryu and Majima join forces for the first time and manage to fend off the men, but Majima is wounded in the attempt. He falls into the water, but Kiryu states he doesn't have time to waste checking if Majima resurfaces again and leaves.
Later on, when Kiryu and Haruka are at Shangri-La, Majima crashes into the front of the building with a dump truck, causing it to collapse and forcing the occupants to flee. He once again confronts Kiryu and takes a woman hostage. She refuses Majima's advances, saying she won't be unfaithful to her boyfriend, and Majima immediately lets her go, saying that he respects honest people. Kiryu and Majima battle once more while the building collapses around them, and in the end, Majima is defeated again. He smiles, acknowledging Kiryu's immense strength before falling unconscious.
- Yakuza Kiwami: After Kiryu returns to Kamurocho following the fight between the Shimano and Kazama Families at Shibaura Wharf, he receives an email from Majima regarding the death of Shimano, his patriarch. Rather than swearing revenge, Majima tells Kiryu that Shimano's business was his own and that Kiryu can feel safe knowing that he would suffer no recompense from Majima or the members of his family, before adding that any further fights between them would be entirely between them, not any kind of revenge for Shimano's death.
Majima has a variety of different appearances in Yakuza Kiwami's added Majima Everywhere feature, including:
- Officer Majima
- Zombie Majima
- Everyone's Idol Goro
- Taxi Driver Majima
Yakuza 2/Yakuza Kiwami 2: 2006
- How the fuck should I know how this tangly-ass rainbow shit works!?
— Majima to Nishida, while deciding which wire to cut to defuse a bomb
After the death of Shimano and the departure of Kazuma Kiryu, Majima leaves the Tojo Clan - partially due to differences with its then-chairman Yukio Terada, partially to correct the wrongdoings of his underling, Ryota Kawamura - and establishes Majima Construction with the former members of his family. With The Florist relocated to his new office in Millennium Tower, Majima also takes over Purgatory.
Kiryu tracks Majima down at Yayoi Dojima's request, and they fight in a cage match with the promise of Majima's aid if Kiryu wins. Although he still considers himself retired, Majima explains the current state of affairs to Kiryu, recounting the year following Kiryu's own departure from the Tojo clan. Terada has apparently been running the clan quite poorly, taking on a pacifist stance and putting a focus on money overpower. On top of that, after Majima left and disbanded his family, Kashiwagi was made Clan Captain; but he had been sidelined by Terada, who was unable to make decisions without his explicit approval. Warning Kiryu about Terada's hidden agenda, he offers his support to Kiryu.
- Yakuza Kiwami 2: After the conversation, Nishida reports that thugs have attacked their construction site, and Majima reveals to Kiryu that thugs have been attacking his business to scoop up the deal on the Kamurocho Hills project. Despite their retribution, they have been unable to defend their assets, which has slowed down the progress of the construction considerably. Kiryu lends his support and helps in the defense, acting as a foreman and freeing up Majima Construction to help the Tojo Clan.
He is next seen taking on all of Sengoku's men sent to the town single-handedly and warns Kiryu that Shindo has betrayed the clan after being bribed by Sengoku. Majima, having sustained grave injuries while fighting off the army of rival yakuza on his own, is left in Kaoru Sayama's care while Kiryu rushes off to Tojo HQ.
He recovers quickly, and assists in disarming the bombs hidden around the city with the help of his construction team.
In February 2006, the Tojo Clan is in disarray under the leadership of Yukio Terada, whose conflicting ideals as a former Omi Alliance member (a focus on monetary gain over earned power and respect) do not go over well. A power struggle between the patriarchs of each major family is underway, most notably between Akinobu Uematsu, Kei Ibuchi (and to a lesser extent, Osamu Kashiwagi) for position as clan captain. Majima believes that neither of them are fit to run the Tojo Clan, and puts together enough money to overtake Uematsu's position and put himself in the running to become clan captain. His goal is not truly to become Terada's right-hand man, only to change the criteria to give the other patriarchs (most likely Kashiwagi) a less biased chance to lead the clan.
He is picked up by his subordinate Ryota Kawamura, who he briefly discusses his thoughts with (saying that he does not trust Terada, Uematsu or Ibuchi, and that he believes it's been a set-up from the start), and returns to Kamurocho. Upon his arrival, a group of yakuza jump him - who he assumes are Uematsu's men. He defeats them, and learns that his family office was targeted as well. He rushes to the Majima Family office, where Nishida reports that Kawamura has gone missing. Majima suspects that Uematsu is the one that planned the attack and heads to Uematsu's office to confront him, only to find him dead, a bullet through his forehead.
Majima returns to Tojo Clan Headquarters and tells the other clan members that Uematsu was dead before he got there, but Ibuchi attempts to use it as leverage (saying that it only makes sense that Majima was the one to kill Uematsu since they had been rivals for the captain's seat) to increase his own chances of becoming clan captain. Majima vows to find proof that he was not the one to kill Uematsu, and seeks out The Florist (thanks to information given to him by Kashiwagi) who - in exchange for Majima's promise of running Purgatory in his absence - supplies him with security footage showing that Kawamura had been at the scene of the crime just before Majima. The Florist tells him that Kawamura was last seen in Sotenbori, and Majima reluctantly sets off to find him.
Upon his arrival in Sotenbori, he visits the Cabaret Grand, under new management since his departure. He asks the hostesses there to keep him updated in case Kawamura returns, then leaves to investigate further. On his way to the cabaret club Odyssey, he bumps into its former owner, Yamagata, who is walking out of the club that took Odyssey's place. He tells Majima that Kawamura had been frequenting a mahjong parlor above Hogushi Kaikan. When Majima visits the massage parlor, the receptionist tells him that Kawamura has been to the massage parlor, but she hasn't seen him for quite some time. She mentions his gambling debts, which Majima realizes had been cleared around the time he joined the Tojo Clan. He thanks her, and goes to leave, but she guilts him into getting a massage in exchange for information she gave him. He relents and asks for the quickest, shortest massage course they have.
As Majima waits for his massage, a woman walks in and introduces herself as Makoto Tateyama. Majima immediately recognizes her as Makoto Makimura, and hides his face in order to prevent her from recognizing him. During the massage, Makoto notices him looking at her watch, and recounts the story of Majima saving her, not knowing that he is the man she desperately wants to thank. She tells him that the watch's band had worn out some time ago, and she was forced to replace it with a new one that she doesn't like as much. She also mentions that the reason she had continued to work at the massage parlor where they first met was in the hopes of seeing Majima again in order to thank him. After the massage, as he's on his way out, Makoto asks if they've met before. Majima shakes his head no, but quietly tells her that the massage has "worked out some knots that [he's] had for 18 years."
The hostess he had met at the Grand contacts Majima, and informs him that Kawamura showed up and killed an Omi Alliance member. Majima rushes over to stop him, and Kawamura admits to killing Uematsu, saying that he has to kill both Uematsu and Majima in order to gain his freedom. He and Majima fight, and after he loses, Majima demands further answers from him, but he is shot and killed by Ibuchi, who admits to paying off Kawamura's debts in exchange for his loyalty. He had planted Kawamura within the Majima Family, intending on forcing Majima to take the fall for inciting conflict between the Omi Alliance and Tojo Clan.
Majima fights Ibuchi, who in the end, instead of submitting and allowing himself to be arrested, shoots himself in the head, which Majima makes no effort to stop.
He returns to Tojo HQ, and informs Terada of what happened in Sotenbori. With their limited options, Majima proposes a last-ditch solution to repair relations and avoid an all-out war with their newly weakened state. They meet with Jin Goda and his lieutenants, and Majima offers to disband his family as reparations for his subordinate's actions. Though his lieutenants seemingly disagree with this outcome, hoping for a war, Goda accepts.
Majima goes on to dissolve his family, and creates his construction company, Majima Construction, taking over Purgatory and beginning work on Kamurocho Hills. It is later revealed that Majima had bought Makoto a replacement strap for her wristwatch, and she is content knowing that she finally got to thank him for all that he had done for her.
Yakuza 3: 2007-2009
With the Jingweon Mafia and the Omi Alliance dealt with, Kiryu meets with Majima at the top of Millennium Tower. Majima laments Kiryu's departure, saying he'll miss having him around when he leaves for Okinawa. Kiryu pleads with Majima once more to go back to the Tojo Clan and support the newly-appointed Sixth Chairman, Daigo Dojima, as a contingency for any future troubles. Majima, reluctant at first since his construction company is now his responsibility, becomes intrigued by Kiryu's assurance that he would be able to run amok and cause chaos to assist the survival of the clan. Majima then explains that he is only swayed by strength, and implies that he will only accept this favor by force. Majima loses, promises Kiryu he will return to the Tojo clan and is left to wonder what he's gotten himself into.
When Kiryu returns to Kamurocho the following year, Date suspects Majima is the one to betray the Tojo Clan over the resort deal. Kiryu refuses to believe this, saying that he trusts Majima to keep his promise, and heads to Purgatory to confront him. Upon his arrival, he is greeted by an immense number of Majima's family members. Majima appears, asking Kiryu to follow him to the now-defunct Underground Coliseum where they are able to talk quietly. Before Majima can answer any further questions, Kiryu must beat him in a cage match. After losing once again to Kiryu, he reveals that he got involved for Daigo's sake and that he was blackmailed by Goh Hamazaki as a suspect of the clan's inner dispute.
After saving Kiryu from Land Minister Suzuki's private army outside of the Diet Building, Majima offers to send his family in Okinawa as assistance, which Kiryu refuses. Majima wishes him luck and tells him not to be beaten by Mine and the CIA, as he vows to be the one to kill him someday.
The construction of Kamurocho Hills is still ongoing throughout the events of the game, with Majima Construction actively working towards its completion.
Yakuza 4: 2010
In 2010, the Majima Family has moved into the old Kazama Family office in the Millennium Tower. Majima follows the trail of Yasuko Saejima, determined to protect her on behalf of Taiga Saejima, his oath brother. Majima sends Daisaku Minami to track Yasuko (as Lily) to Shun Akiyama's club Elise. As Akiyama defeats Minami, Majima makes his entrance. Majima tells Akiyama that he is looking for Yasuko to protect her in order to make amends with Saejima.
Majima later hears of Saejima's arrival in Kamurocho and sends Minami off to find him. The two reunite and head to the batting cages for a fight. Majima recounts his side of the story to Saejima, clearing up any doubts he may have had about Majima's supposed betrayal. Saejima comments that the Kansai accent that Majima fakes has improved since they last saw each other.
Kiryu, on his way to see Majima upon returning to Kamurocho, witnesses his arrest and calls out to him. Majima tells him that it was Daigo Dojima who set him up and that everything - the 1985 hit, ten billion yen incident, and Yasuko - are all connected. He asks Kiryu to help Yasuko, and says that he's the only one who can save the Tojo clan, lamenting that Kiryu is "all he's got."
Despite his arrest, he is seen out of prison alongside Daigo as the Tojo Clan congratulates Saejima for his return and inaugurates him as a patriarch.
Yakuza 5: 2012
At the start of Yakuza 5, Majima is in negotiations with the Tsukimino branch of the Omi Alliance under the orders of Daigo Dojima to help prevent the increasing tensions between the two clans. Despite his claims for peace, Tsubasa Kurosawa orders assassins to kill Majima mid-negotiation. Majima survives but is wounded in the altercation.
Kurosawa orders local newspapers to report Majima as being dead, so as to demoralize the Tojo Clan and incentivize Kiryu to attack Kurosawa's inter-Omi Alliance rival, Masaru Watase. This in turn causes Saejima to break out of prison in order to learn the truth of Majima's supposed demise, despite Majima's best efforts to keep him out of it.
Majima takes advantage of his presumed death to make contact with both his ex-wife Mirei Park and Omi Alliance chief member Naoki Katsuya. The letter would then lead to Park's untimely death at the hands of the very traitor that Katsuya and Majima had intended to lure out.
Unfortunately, Majima's position is found out by Kurosawa, and he and his men take over the Millennium Tower, capturing and torturing Majima. When Saejima arrives on the rooftop to confront Kurosawa, he is forced to fight against an already injured Majima, and is given an ultimatum; either he kills Majima (ending with his arrest for murder and the collapse of the Tojo Clan with two of their top lieutenants gone), or he dies by Majima's hands, eliminating him from the picture and setting Kurosawa's other plan in motion.
Majima reveals that the reason he was unable to resist Kurosawa was the threat towards Haruka Sawamura at her debut concert. Kurosawa has stationed a sniper ready to kill her mid-concert at the Tokyo Dome. He tells Saejima that he couldn't refuse because she meant more to Kiryu than anything else and that no one would miss him or Saejima if they were killed. Regardless of the circumstances, he is grateful for the excuse to fight Saejima again, and they end in a tie. Kurosawa, angered with their refusal to cooperate, orders the sniper to shoot, but they've already succeeded in buying enough time for Tatsuo Shinada to save Haruka, and Daigo shows up to save both Saejima and Majima.
Yakuza 6: 2016
Majima is briefly seen waiting outside of Kiryu's hospital room with Saejima shortly after the events of Yakuza 5. The police show up to arrest Saejima, which Majima protests, but Saejima insists that he has to serve out the rest of his sentence in order to live as a free man.
The top members of the Tojo Clan are blamed for their alleged involvement in the Little Asia fire, leaving only Sugai and Someya in control after Daigo and Majima are arrested.
They do not make an appearance again until the end of the game, after Kiryu bargains for Saejima, Daigo and Majima's release from prison. The three return to leading the Tojo clan shortly after.
Yakuza: Like a Dragon: 2000-2019
Some time after the events of Yakuza 6, the Tojo Clan are targeted by new Governor of Tokyo Ryo Aoki's Kamurocho 3K Plan, an initiative designed to stamp out crime in the city. Sensing possible dangers, the leaders of the Tojo - Daigo, Majima and Saejima - met with Masumi Arakawa and hatched a plan. Arakawa would seemingly turn traitor, leaking information to the police to ensure the success of the plan, while the senior Tojo Clan members would escape Kamurocho with his assistance. For the next three years, Majima would be in hiding with Daigo and Saejima, under the care of Nick Ogata, a business associate of Daigo's.
During Chapter 12, Majima attends a private meeting with Arakawa in Omi Alliance HQ, alongside Daigo and Saejima. While there, the sworn brothers come across Ichiban Kasuga and his party, who had just knocked out a group of Omi guards. Kasuga and his group mistake Majima and Saejima for Omi officers, a concept that Majima does not bother to correct them about. After a lengthy battle between them, Majima and Saejima agree to "stop holding back" against Kasuga, before being stopped by Arakawa and Daigo, with Majima becoming annoyed that he won't be able to finish his fight with Kasuga after they're revealed to be on the same side.
Later, Majima assists in protecting Daigo and Masaru Watase during their joint dissolutions of the Tojo Clan and Omi Alliance, and is visibly overjoyed when Kiryu suddenly reappears to protect Watase from an Omi officer's knife attack.
During the post-credits epilogue, Majima attends the funeral for Arakawa and Ryo Aoki, and is apparently going along with Daigo and Watase's plans to open a legitimate security firm in Sotenbori. He gives Kasuga advice on carrying on Arakawa's legacy, but immediately states that his calm demeanor will disappear after the day is over.
Yakuza: Dead Souls
In Yakuza: Dead Souls, Majima is first shown watching zombie movies in his office in Millennium Tower. Prior to the events of the game, Majima is instructed to work on tightening security for the grand opening of Kamurocho Hills by Daigo Dojima, as Ryuji Goda and Tetsuo Nikaido - both members of the rival Omi Alliance - have been spotted in Kamurocho.
He escapes Millennium tower, which has been overrun by zombies, only to receive a phone call from Azumi berating him for being late for the grand opening. He arrives only to find that it's been put under quarantine, and that he must protect the people holed up inside the building from the zombie invaders. With Daigo Dojima's help, he brings the refugees to safety in Purgatory, but in the process is bitten by a zombie.
He fears he may soon become one, and distances himself from the survivors to prevent any possible danger to them. When Kiryu and Misuzu Asagi happen upon him, still waiting for his inevitable demise inside of Kamurocho Hills, he asks Kiryu to kill him for fear of becoming an unstoppable threat. He shows them the secret entrance to Purgatory, then bids them farewell, walking off towards the quarantine zone.
He wanders around on his own, taking down every zombie he sees until he comes up with the idea to try to "detox" himself after he happens upon a sauna. The idea is to "sweat out" all of the zombie toxins to prevent him from turning. He is not seen again until the end of the game, where it is revealed that the zombie who bit him had dentures, which did not transfer the poison into his arm, despite breaking the skin. It is also revealed that the reason his eye had turned red is because it was allergy season, not because he was turning into a zombie.
Ryu ga Gotoku Online
Project x Zone 2
Along with Heihachi Mishima (Tekken), he saves Phoenix Wright and Maya Fey (Ace Attorney) from B.O.W.S (Resident Evil) attack. He asks who is responsible for the Thanatos attack, and Heihachi tells him that Shadaloo is the main organization responsible for the attack in Kamurocho.
Goro Majima was a playable hero in SEGA Heroes. He was a yellow legendary hero released in 2020, along with three other Yakuza characters.
Majima makes his canonical playable debut with the ability to switch between different fighting styles never displayed in the series before. Mirroring Kiryu, his has four styles revolving around a default balanced style that is effective in most, if not all situations; a style focused on power that relies on slow but immensely strong attacks and increases resistance to enemy attacks; a style focused on speed to hit enemies quickly while dodging just as fast to avoid being hit; and a secret, legendary fighting style that the character in question will canonically adopt as their fighting style for the rest of the series.
Majima is skilled in the use of many weapons, including nunchaku, swords, knives, bats, and batons. Compared to Kiryu's brute swinging, Majima wields them with proper technique and training. His choice of empty handed combat appears to be hapkido mixed with dirty fighting techniques.
- Majima's canonical style throughout Yakuza 0. A fluid and balanced combination of punches, high kicks, elbow strikes, and counters, based off of street fighting, with liberal use of sneak attacks and other dishonest forms of fighting. This style may represent Majima's resourcefulness in battle despite the lack of proper martial arts training, having an unconventionally firm, low fighting stance in combination with fluid and even acrobatic strikes. Compared to Kiryu's Brawler style, Thug style is notably quicker in pace and considerably more agile in the use of Majima's body weight, consisting of attacks intended to strike blind spots and weak points over brute force, and effectively counter reckless attacks on his opponents' part. Many Thug style maneuvers make use of a variety of underhanded techniques such as jabbing foes in the eye or quickly subduing them with a forceful neck snap. Thug style also demonstrates Majima's ruthlessness, such as his ability to string together and loop an excessively long series of punches and elbow strikes on a single target, or perform a Heat Move that repeatedly bashes his victim's face against wall, continuously beating enemies long after he's overpowered them. Majima is also able to dodge twice using this style thanks to his speed. He is also able to handle certain melee weapons with grace, perform disarming tackles on enemies who carry a gun, detect concealed weapons on enemies, and even steal said weapons to use himself; This further adds to his apparent resourceful nature. Thug style emits a blue aura.
- The second fighting style Majima learns. A Power style that emphasizes Majima's ability to effectively wield melee weapons, primarily baseball bats, in surprisingly skillful fashion. There are several different styles of weapons when utilizing Slugger, aside from the default baseball bat (dubbed Pummeling Bat in international releases), including long poles, kali sticks, tonfa, nunchaku, and swords. This style taps into Majima's natural aptitude for weaponry, best shown when he wields the Pummeling Bat in a unique manner that transforms what would otherwise be a simple blunt instrument into a tool with which he performs graceful yet powerful weapon strikes.
- Slugger style combos consist of attacks that draw from a range of different weapon arts, such as stick-fighting, polearms, and even swordsmanship and nunchaku, while still maintaining the infrequent batting swing. Usage of weapons in this style disables Majima from grabbing an enemy, but is instead switched to a guard-breaking attack. Compared to Thug style which enables Majima to dodge twice from enemies, Slugger only allows Majima to dodge once by default. He learns no new Slugger style moves from his master, Fei Hu, instead learning to wield and master other weapons. Slugger style emits a yellow aura.
- Dubbed "Dancer" in the Japanese version. The third fighting style that Majima learns in the game; A Speed style that makes use of dancing skills and Majima's agility, combining elements from capoeira with breakdancing. This style can be seen as representing Majima's loose combat prowess and unpredicatability when fighting. Attacks in Breaker style are mainly delivered with high-momentum spinning maneuvers typical of power moves in dancing, with a near-exclusive focus on kicking and leg sweeping to attack surrounding enemies. The majority of Majima's moves are takenly directly from b-boying, using handstanding floorwork manuevers such as stabs, windmills, 6-steps, etc.
- Breaker style combat mainly involves transitioning from the basic rush combo into the aforementioned b-boy maneuvers, repeatedly tapping Triangle to continue his attack as he strikes any foes in range over and over with his kicks for an extended period. In this style, Majima cannot grab; instead, he will perform a backflip. However, after purchasing a certain ability, Majima will be able to dodge, perform a foot lock, and do a strike to an enemy. Majima is also able to do a Freeze Pose, allowing him to follow up on his finishers and continue attacking further. Weapons can be equipped, but only for those that are in the inventory (a certain ability will enable Majima to throw small objects into an enemy). A unique feature in this style is Majima can increase his Heat by dancing in-place. Breaker style emits a magenta aura.
Mad Dog of Shimano (Legend)
- The final, optional fighting style that Majima unlocks after finishing the Cabaret Club Czar substory. Shortened to "Mad Dog", this fighting style is loosely inspired by Homare Nishitani’s knife-wielding fighting style, and is what Majima eventually adopts in titles that take place chronologically later than Yakuza 0. Majima will hold a tantō (dubbed the Demonfire Dagger) as a default weapon, and utilize a specialized fighting style that relies on bold acrobatic punches and kicks and ferocious weapon attacks in a style built around relentless aggression. Majima often throws all of his weight into various lunging strikes and stabs, staying low to the ground and continuously moving and spinning to unleash a deadly knife assault while narrowly dodging incoming danger. Unique to this style is the ability for Majima to run at an extreme speed, faster than any other playable character in the series. A combination of Majima's other styles, such as the unconventional weapon mastery of Slugger, the momentum and showmanship of Breaker, and the underhanded fighting of Thug meld into what is Majima's one-and-only signature fighting style.
- A unique passive ability for this style is "Mad Dog's Darkness", which allows certain upgrades and abilities from Majima's three other styles to be applied to Mad Dog. This style disables Majima's ability to grab, but is compensated with a low kick ability (or a spinning attack once Majima is up to the 3rd Heat bar). Counters in this style are done by stabbing an enemy in the abdominal area. As for dodging, the ability to dodge twice is retained in this style. This style disables Majima's ability to grab weapons, but he can equip various weapons stored in the inventory. The taunt for the Mad Dog style involves Majima taking a small step back and laughing maniacally, and is unique in the game because it actually causes him to lose Heat (slightly less than Dragon of Dojima's "Serenity" ability), giving him some modular control over his Heat levels. Mad Dog style emits a dark purple aura.
Yakuza 1, 2, 3 & 4
For most of the series, Majima is shown to be a vicious and aggressive fighter, often using his agility and nimbleness to move fast and land precise strikes. He always fights using his favored Tantō, which he often uses in a chain of combos that must be evaded through specific button input sequences. He is shown to counter quick, and can also spin like a tornado while hacking at his opponent. Due to the use of his knife, he rarely uses punches, making his style a mix of kicks and slashes. Due to the use of his knife, it is impossible to block him unless one acquires the necessary blade-defensive skills.
During story boss encounters, Majima's default fighting style when fought is the Mad Dog style, but when low on health, he enters Heat mode with another style. Initially, Majima uses a simplified Thug style against Kiryu at Sera's funeral service. In the first direct battle with him at the batting cages, Majima switches to Slugger style, and in the second encounter at Shangri-La, he switches to Thug. While these may seem like downgrades, in Yakuza Kiwami, both styles are significantly more powerful than Mad Dog. Majima is also one of the few bosses in the game that can perform Heat Actions on Kiryu himself.
While in Slugger style at the batting cages, Majima cannot be interrupted during combos - unlike Mad Dog - and his heavy damage and wide swings may cause Kiryu to lose large amount of health if caught in a combo. Just two hits from Slugger style are enough to break through Kiryu's guard.
While in Thug style at Shangri-La, Majima's long-winded and relentless attack combos with very few openings can allow him to get many hits in on Kiryu if not careful, while his ability to recover from parries and single hits increases in speed. This makes it difficult to effectively attack him without his response. His dodging speed and distance are also enhanced, allowing him to get behind Kiryu very easily and attack the moment he approaches. This issue is further exacerbated by Majima's ability to perform the Heat Action, Essence of Choking, if he manages to get behind Kiryu, dealing heavy damage.
Within the Majima Everywhere system, Majima may utilize all of his fighting styles depending on the encounter, including Breaker. Like Thug, Breaker leaves very few openings to attack, and coupled with his wide reach that forces Kiryu to stay outside of range, can make fights drag on without proper abilities and upgrades.
Yakuza Kiwami 2
His fighting style is much the same as it was in his Yakuza 0 Mad Dog style. Most of the same moves still apply, though there is a significantly lower number of heat moves he is able to perform while playable.
Majima is capable of creating shadow doppelgangers, all of whom can attack Saejima independently. It appears that he is able to create these copies through sheer speed.
Yakuza: Like a Dragon
Majima's combat style imitates that of his previous incarnations, such as being able to create doppelgangers as he does in Yakuza 5. His dagger attacks can inflict Bleed and Paralysis. He also has a tag-team attack with Saejima known as "Blade Kill", in which Saejima spins a dagger-brandishing Majima in a circle before tossing him at Kasuga, before Majima bounces off a wall and the two make contact with bludgeoning attacks. His support ability "Hannya Spirit" greatly raises his speed and evasion.
- Majima is one of two characters in the series who has been shown to be a standard boss, a final boss, an AI partner in fights (Kenzan!, Dead Souls, Ishin!, Kiwami) and a playable character (0, Kiwami 2, Dead Souls, Kenzan!), the other being Ryuji Goda.
- Majima ranked 1st place in the fan most favourite characters poll, according to Sega due to being comic relief.
- Majima appears as a guest character in the following video games: Project X Zone 2, Binary Domain, Kyoutou Kotoba RPG: Kotodaman and Taiko No Tatsujin DX.
- His likeness was featured in Persona 5: Dancing in Starlight as a DLC costume for Ann Takamaki.
- In Phantasy Star Online 2, the player can obtain Majima's hairstyle, outfit (including his construction hat), and tantō.
- Majima is the only final boss in Yakuza 5 who is only fought once in the game. However, he has been battled in previous games.
- His signature weapon is a tantō that is adorned with floral designs, which he handles with immense grace and agility despite seemingly having no proper training with it. While not relying on it in combat, Majima uses it in tandem with his own punches and kicks. His final unlockable fighting style in Yakuza 0 is his infamous "Mad Dog of Shimano" style. This has him use it for the first time in combat, and while bringing it out, he will laugh maniacally as he adopts his Mad Dog persona.
- In Yakuza, his tantō has a red sheath but in subsequent games, as well as Yakuza 1&2 HD, it was changed to black.
- Majima's given name Goro is associated with the number 56 because the numbers 5 and 6 in Japanese can be pronounced as go-ro.
- Two of his shotguns in Yakuza: Dead Souls are called the "MJM56 Crazy Dog" and "MJM56-55 Exorcist" respectively.
- One of the possible Majima Everywhere encounters in Yakuza Kiwami has Majima attempt to scam Kiryu out of 560,000 yen with a cheap drink. While calculating this cost, he mutters to himself "Five for the go... Six for the ro..."
- He starts off with 56,000 yen in the Majima Saga of Yakuza Kiwami 2, and one of the DLC items, "Majima’s Maji Bun", gives Kiryu +5600 health recovery and +560 experience in every category.
- When the Majima Thought Entity is defeated in the Final Millennium Tower in Yakuza Like A Dragon, it drops 5,656,565 yen.
- According to Yakuza: Dead Souls, Majima has a pollen allergy. He hardly knows what allergies are when the topic is brought up in Yakuza 0, which may suggest he developed it later in life.
- Majima mentions that he has a spotty memory and often forgets things, like why he's left the house or what he was meant to buy while out shopping. In Dead Souls, a note from Nishida states he constantly forgot the combination to a safe installed in the Majima Family office and claimed to not be able to remember his own cell phone number.
- In addition to his fondness for zombie movies (first seen in Dead Souls and reiterated in Yakuza Kiwami), The Weapons Video Seller substory and the Yakuza Kiwami 2 equivalent suggest he is also a fan of bizarre martial arts films, including titles such as Deadly Thumb Wrestling! and Legend of the Drunken Fist: Essence of Champagne.
- Majima appears to have a sense of care for the environment. In Yakuza 4's 1985 flashback, he is shown telling Saejima about the ozone layer dissolving in response to his comment about the abnormally hot weather. This can also be seen in one of Kiwami's Majima Everywhere encounters, where he can be found about to beat up a civilian for not putting his plastic in the recyclable bin. After losing to Kiryu in the ensuing fight, Majima says, "separatin' your trash is a man's civic duty! Ya gonna be there to take responsibility when we got toxic-ass dioxins floatin' around?!"
- Hi-Lite appears to be his preferred brand of cigarettes.
- Majima's Kansai accent, while consistent throughout most of the series, drops briefly the day before the Ueno Seiwa massacre in Yakuza 4. Saejima scolds him for his accent slipping, and Kazuo Shibata compliments him on his accent getting better, hinting he only picked up the accent recently at that point.
- He also reduces his accent's intensity when dealing with a rowdy guest at the Grand in Chapter 3.
- Majima's Breaker style can be briefly used before it is actually unlocked by the player in Yakuza 0, via the second fight of the substory The 10 Million Drug Test.