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One of the three core skills of the Komaki style. Parry the enemy's attack and then land a blow to the stomach. It doesn't do much damage.

— Description of the Komaki Parry in Yakuza Kiwami
Yakuza 3 Komaki Parry

Komaki Parry (Yakuza 3 Remastered)

The Komaki Parry (古牧流 受け流し, Komaki-ryū ukenagashi), known as the Komaki School Ukenagashi in the PlayStation 2 games, is one of the 3 Ultimate Komaki Techniques, the other two being Komaki Knockback and Komaki Tiger Drop. It is commonly associated with students of the Komaki school.

Description[]

In terms of raw power, the Komaki Parry pales in comparison to the Komaki Tiger Drop, though it will leave the enemy vulnerable to attacks by stunning them. It consists of changing angles on the enemy and utilizing a double hammerfist to the opponent's back and a knee strike to the opponent's midsection. As said by Sotaro Komaki, the Komaki Parry lays the bridge to something greater. All masters of the Komaki Style have taught themselves a unique move to execute after the Komaki Parry. In Kazuma Kiryu's case, he learns the Dragon King Essence. While performing Komaki Parry, Kiryu has invincibility frames.

In gameplay, a player experienced in combat who has unlocked specific Kiryu upgrades can use the Komaki Parry's stun to go behind an enemy and use quickstep cancels among other techniques to unleash a very lengthy barrage of attacks on the victim's back while they helplessly take damage. It is also possible to combine this technique with Finishing Hold used in a specific way to stunlock the enemy.

Komaki Parry can normally only counter barehanded arm attacks, however in Yakuza 3 and Yakuza 4, it can successfully counter melee weapon attacks. Moreover, only in Yakuza 1 and Yakuza 2 was Komaki Parry able to defend against attacks from the legs. After Yakuza 3, Komaki Parry can no longer defend against leg attacks.

Unlocking and Usage[]

Yakuza[]

This technique requires 9 points on Shin, Gi and Tai and is taught in Komaki's seventh and final lesson. Komaki Parry is considered the best skill against Jo Amon because he can't escape Komaki Parry.

Yakuza Kiwami[]

The Komaki Parry is taught as Kiryu's final lesson. He must bring Komaki an Image of a Dragon from the Coliseum. To unlock it, you must defeat Sotaro Komaki in a battle.

Yakuza 2/Yakuza Kiwami 2[]

In both the original and the remake, Kiryu can remember the Komaki Parry in the Acupuncture Clinic in Shinseicho (Y2)/Sotenbori (YK2), after remembering all previous techniques there. Although Parry is still part of the Komaki School in Yakuza Kiwami 2, it follows the Parry of Yakuza 6.

Yakuza 3[]

In Yakuza 3, Kiryu remembers the Komaki Parry after fighting one of Komaki's former pupils in Kamurocho, specifically the barker located in front of a club on Shichifuku Street. The barker will also use this technique on Kiryu during the fight.

Yoshitaka Mine's healing can be interrupted using Komaki Parry.

Yakuza 4[]

Komaki Parry 4

The Komaki Parry is unique in Yakuza 4 as it is not learned through training with Komaki. Instead, Kiryu can unlock this skill with soul orbs earned through leveling up, though he must be at level 10 and have already unlocked the Komaki Knockback prior. Unlocking Komaki Parry is a prerequisite to unlocking Dragon King Essence.

Masayoshi Tanimura uses another form of Parry. He can make enemies in attack be left behind.

Yakuza 5[]

In Yakuza 5, Kiryu re-learns Komaki Parry through Sosuke Komaki as his third lesson, where Sosuke will also attempt to use the counter on Kiryu. Sotaro Komaki can also use all three Ultimate Komaki techniques during the breakthrough fights for the male characters.

Tatsuo Shinada can perform Parry using a skill called My Flowing Counter.

Jo Amon is able to use all three Ultimate Komaki techniques in his fight against Kiryu.

Ryu Ga Gotoku Ishin!/Like a Dragon: Ishin![]

Komaki Parry doesn't appear in the game, but it is replaced by another form of Parry Similar to the one used by Tanimura, which appears in the Brawler style from the beginning. Press the defense button at the moment the enemy attacks, and Sakamoto Ryoma will leave the enemy behind. In remake, Parry will get a temporary gain called War Cry Counter, which will leave Ryoma temporarily invincible.

Ryoma's Wild Dancer style has a skill called 風流し(Ghostly Wind) that acts like Parry.

Yakuza 0[]

The Komaki Parry is not seen or used anywhere. Using the same command prompt in its place is Twist Counter for the Legend style, which knocks the enemy down instead of stunning them. In addition, Kiryu can use a technique called Counter Quickstep to Parry in the Rush style.

Goro Majima can Parry in the Thug style using a skill called Harsh Lesson, learned in Sotaro Komaki's training.

Yakuza 6[]

Instead of Komaki Parry, Kiryu uses Parry similar to that used by the Masayoshi Tanimura in Yakuza 4. When using Parry, Kiryu can append the Heat Action.

Yakuza: Like a Dragon[]

Komaki Parry is never learned nor mentioned in Yakuza: Like a Dragon, however, Kiryu occasionally uses a weaker version of this technique while testing Ichiban Kasuga and his party if they use a close-range attack on him while he is using Dragon of Dojima style. This weakened version does not stun nor damage its victim, Kiryu will still take damage while executing the counter, and the special effects normally accompanying it are neither seen nor heard. Even though this attack does not stun it's victim, the victim will hold onto their stomach with both hands before eventually collapsing to the ground for a while and then getting back up, though it is purely cosmetic.

Lost Judgment[]

Takayuki Yagami's Snake style also uses Parry similar to Tanimura's. Enemies are affected by the fear effect after they are attacked by this move.

Gallery[]

Yakuza 3[]